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Server
Option Panel Namesettings.tml nameDefault ValueOptions Panel Valuessettings.tml valuesDescription and Notes
General




Language

[game]

[game.language]

override = ""

Auto Detect

Auto Detect

English

French

German

Spanish

Italian

Polish

""

en

fr

de

es

it

pl

Auto detect should detect the OS language and use that.

Some languages change the audio, text and subtitles on movies. Some just change the text and subtitles on movies and keep English voices.

Needs a game restart to fully take effect.

Relates to the games \steamapps\common\Neverwinter Nights\lang\XX folder name if you want to find the files it swaps out.

Difficulty

[ruleset]

difficulty = 1

1 (Easy)

Very Easy (not singleplayer accessible - server only)

Easy

Normal

D&D Hardcore Rules

Very Difficult

0

1

2

3

4

See NWN Difficulty Settings page for more information.

Note servers have this set on the server end of course overriding this setting.

General - Advanced




Show Pregenerated Characters

[game]

[game.character-generation]

show-pregenerated = true

true

Ticked

Unticked

true

false

Shows the .BIC files referenced in pregen.2da if ticked/true, else will not disaply them
Violence Level

[game]

gore = 1

1 (Full)

Low

Full

Special

0

1

2

Low - removes blood VFX (see visualeffects.2da) and replaces some placeables with "lower violence" versions (see placeables.2da)

Full - usual setting, normal visuals and placeables

Special - Certain deaths are now "gory" and explode the creature into chunks with additional blood VFX

Note the 1.69 "Violence Password" is no longer accessible in the game options panel.

Ruleset




Show Challenge Ratings




Show Active Effects




Natural Ones Fail Saving Throws




Always Roll Max Hitpoints On Levelup




Hide Hitpoints Gained on Levelup




Combat Sticky Modes




Item Level restrictions



In singleplayer mode always set to: Disabled

In multiplayer it toggles if a character needs a certain level to use a certain value of magical equipment.

Enforce Legal Characters



In singleplayer mode always set to: Disabled

In multiplayer it toggles legal characters - those that adhere to the game rules, since both character generation and levelup are technically done client side.

Ruleset - Advanced




Encounters Aalways Reset




Min Character Level




Max Character Level




Validate Spells




Combat Max Attack Bonus




Combat Max Damage Bonus




Combat Max Saving Throw Bonus




Combat Max Ability Bonus




Combat Max Ability Penalty




Combat Max Skill Bonus




Logging










Logging - Advanced










Scripts - Advanced




Vm Runtime Limits Instructions
524288131072 - 16777216
This raises or lowers the instructions limit for scripts. It's recommended to keep this at the default value to stop any unrulely
Log Script Execution
Off

On

Off

1

0


Vm Profiling
Off

On

Off

1

0

This will log to nwclientLog1.txt a list of the scripts in the module that were run, and their run count and total execution time. It is used to debug what scripts may cause hiccups and lag and usually only used on servers.

See here for more information.

Debugger Address
127.0.0.1IP address

The IP address of of the debugger server, ie DebugServer.exe, for use with SpawnScriptDebugger. In the modern day with 2 monitors and easy alt-tab without crashing, leaving this as localhost (127.0.0.1) should be sufficient.

See here for more information.

Debugger Port
5122Integer
The port of the debugger server, ie DebugServer.exe, for use with SpawnScriptDebugger. You'd usually leave this on the default port which matches the default in DebugServer.exe
SQLite Tracing - Advanced



Added in 1.84.8193.23
Profile
Off

On

Off

1

0

If enabled then the game will write to nwclientLog1.txt every time a nwscript sqlStep() takes more then the Profile Threshold Msec amount of time to run.
Profile Threshold Msec
8000 - 60000
If the time taken by a statement is over this amount it will log it to nwclientLog1.txt. Setting to 0 doesn't display every statement, only those taking 1ms or higher.
Stmt
Off

On

Off

1

0

This will print every SQL statement run through sqlStep() to nwclientLog1.txt prefixed with "stmt: ". Do not enable in a production environment, but it can be handy to quickly trace malformed SQL in a pinch.






Other




Campaign Progress

[game]

[game.campaigns]

[game.campaigns.oc]

progress = 7

[game.campaigns.xp1]

progress = 3

[game.campaigns.xp2]

progress = 4



OC - up to 7

XP1 - up to 3

XP2 - up to 4

This is how you unlock progress without actually ending the modules. If you want to access the last chapter of the OC set the progress to 7. The example settings.tml has them all unlocked.

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