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| ID | Label | Icon | StrRef | Icon File Name | Icon | Possible Purpose |
|---|---|---|---|---|---|---|
| ief_abildecr.tga | Generic "Ability Decrease" before specific stat increase/decrease icons were added. | |||||
| ief_abilincr.tga | Generic "Ability Increase" before specific stat increase/decrease icons were added. | |||||
| ief_arcanefail.tga | Arcane Spell Failure has no scripted property (although it does have an item property) but apparently at one point would have required one. | |||||
| 11 | ENEMY_ATTACK_BONUS | ief_AttackBon | 8038 | ief_attackbon.tga | Enemy Attack Bonus appears to be an effect that is never used by the game (although apparently it does exist in the internal code). | |
| 56 | BLINDNESS | ief_Blindness | 8083 - "Blind" | ief_blindness.tga | Oddly a duplicate "Blind" line. The real "Blind" line is line 10. This line is unused by the game. | |
| ief_concealed.tga | Concealed, not Concealment (which is used by Invisibility etc.), implies a "cover" system was going to be attempted at one stage in the games design. | |||||
| 33 | DAMAGE_IMMUNITY_INCREASE | ief_DamImmIncr | 8060 | Is used | This is "used" in so far as ief_damimmincr.tga is used for all different damage immunity increase types, but this line itself is unlikely to be used. | |
| 34 | DAMAGE_IMMUNITY_DECREASE | ief_DamImmDecr | 8061 | Is used | This is "used" in so far as ief_damimmdecr.tga is used for all different damage immunity decrease types, but this line itself is unlikely to be used. | |
| ief_darkvis.tga | Potentially "Darkvision" as an effect was meant to get this. Given in the base game it's only applied by feats however, or item properties, instead of a temporary effect it likely goes unused. | |||||
| 58 | DISPELMAGICBEST | ief_DispelBest | 8085 | ief_dispelbest.tga | Purple placeholder and the fact the effect is instantaneous means this is unused by the game. | |
| 48 | DISPELMAGICALL | ief_DispelAll | 8075 | ief_dispelall.tga | Purple placeholder and the fact the effect is instantaneous means this is unused by the game. | |
| 8 | FATIGUE | ief_Fatigue | 8035 | ief_fatigue.tga | Well it seems Fatigue effects were at one point planned. A shame it wasn't added, would have been handy for rest systems. | |
| ief_forcewalk.tga | This probably was part of Fatigue and other effects such as encumberance which stopped running. There's no equivalent effect in the game, although EffectSlow does stop running animations. | |||||
| 6 | INVULNERABLE | ief_Invulnerable | 8033 | ief_invulnerable.tga | An "Invulnerable" effect was presumably planned. No way to do this now except for the Plot flag - which probably replaced it. | |
| ief_invunerable.tga | A misspelt copy of "invulnerable", "invunerable" is purple. | |||||
| ief_misschance.tga | "Miss Chance" - from EffectMissChance - hasn't got a respective effecticons.2da line but one could be added now (with EffectIcon). | |||||
| ief_see_invis.tga | This is right next to the correct icon ief_seeinvis.tga - note the extra underscore - so purple placeholder. | |||||
| ief_stoflesh.tga | "Stone to Flesh" effect icon perhaps. Before people realised it is applied instantly? Or was it going to be an Immunity: Petrify or similar? (since there is no such thing in the game, although one can be now mechanically added with EffectIcon). | |||||
| 55 | TIMESTOP | ief_TimeStop | 8082 | ief_timestop.tga | EffectTimeStop does not use this icon, instead the game is paused with a special "Time Stop" icon instead of the pause one, so this can be reused/used. | |
| ief_turnund.tga | Right next to the correct icon ief_turned.tga is this unused purple placeholder. |
...
- 6 - Invultnerable - Unused by the game, but may be handy to keep around.
- 8 - Fatigue - Unused by the game (Although a handy one to use yourself, since it's fully localised and has an icon)
- 11 - Enemy Attack Bonus - Unused by the game even if the effect appears to exist inside the games code (so you might be able to use it with NWNX but not in SP).
- 33 - Immunity increase - unused by the game due to the specific damage immunity increase types
- 34 - Immunity decrease - unused by the game due to the specific damage immunity decrease types
- 48 - Dispel Magic is an instant effect so this will never be used (has an invalid icon)
- 55 - Time Stop - Unused by the game but may be handy to keep around.
- 56 - Invalid version of "Blind" can be reused
- 58 - Dispel Magic is an instant effect so this will never be used (has an invalid icon)
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