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IDLabelIconStrRefIcon File NameIconPossible Purpose




ief_abildecr.tga

Generic "Ability Decrease" before specific stat increase/decrease icons were added.





ief_abilincr.tga

Generic "Ability Increase" before specific stat increase/decrease icons were added.




ief_arcanefail.tga

Arcane Spell Failure has no scripted property (although it does have an item property) but apparently at one point would have required one.

11ENEMY_ATTACK_BONUSief_AttackBon8038ief_attackbon.tga

Enemy Attack Bonus appears to be an effect that is never used by the game (although apparently it does exist in the internal code).
56BLINDNESSief_Blindness8083 - "Blind"ief_blindness.tga

Oddly a duplicate "Blind" line. The real "Blind" line is line 10. This line is unused by the game.




ief_concealed.tga

Concealed, not Concealment (which is used by Invisibility etc.), implies a "cover" system was going to be attempted at one stage in the games design.

33DAMAGE_IMMUNITY_INCREASEief_DamImmIncr8060Is used

This is "used" in so far as ief_damimmincr.tga is used for all different damage immunity increase types, but this line itself is unlikely to be used.

34DAMAGE_IMMUNITY_DECREASEief_DamImmDecr8061Is used
This is "used" in so far as ief_damimmdecr.tga is used for all different damage immunity decrease types, but this line itself is unlikely to be used.




ief_darkvis.tga

Potentially "Darkvision" as an effect was meant to get this. Given in the base game it's only applied by feats however, or item properties, instead of a temporary effect it likely goes unused.
58DISPELMAGICBESTief_DispelBest

8085

ief_dispelbest.tga

Purple placeholder and the fact the effect is instantaneous means this is unused by the game.

48DISPELMAGICALLief_DispelAll8075ief_dispelall.tga

Purple placeholder and the fact the effect is instantaneous means this is unused by the game.

8FATIGUEief_Fatigue8035ief_fatigue.tga

Well it seems Fatigue effects were at one point planned. A shame it wasn't added, would have been handy for rest systems.





ief_forcewalk.tga

This probably was part of Fatigue and other effects such as encumberance which stopped running. There's no equivalent effect in the game, although EffectSlow does stop running animations.
6INVULNERABLEief_Invulnerable8033ief_invulnerable.tga

An "Invulnerable" effect was presumably planned. No way to do this now except for the Plot flag - which probably replaced it.





ief_invunerable.tga

A misspelt copy of "invulnerable", "invunerable" is purple.




ief_misschance.tga

"Miss Chance" - from EffectMissChance - hasn't got a respective effecticons.2da line but one could be added now (with EffectIcon).




ief_see_invis.tga

This is right next to the correct icon ief_seeinvis.tga - note the extra underscore - so purple placeholder.





ief_stoflesh.tga

"Stone to Flesh" effect icon perhaps. Before people realised it is applied instantly? Or was it going to be an Immunity: Petrify or similar? (since there is no such thing in the game, although one can be now mechanically added with EffectIcon).
55TIMESTOPief_TimeStop8082ief_timestop.tga

Image Added

EffectTimeStop does not use this icon, instead the game is paused with a special "Time Stop" icon instead of the pause one, so this can be reused/used.




ief_turnund.tga

Right next to the correct icon ief_turned.tga is this unused purple placeholder.

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  • 6 - Invultnerable - Unused by the game, but may be handy to keep around.
  • 8 - Fatigue - Unused by the game (Although a handy one to use yourself, since it's fully localised and has an icon)
  • 11 - Enemy Attack Bonus - Unused by the game even if the effect appears to exist inside the games code (so you might be able to use it with NWNX but not in SP).
  • 33 - Immunity increase - unused by the game due to the specific damage immunity increase types
  • 34 - Immunity decrease - unused by the game due to the specific damage immunity decrease types
  • 48 - Dispel Magic is an instant effect so this will never be used (has an invalid icon)
  • 55 - Time Stop - Unused by the game but may be handy to keep around.
  • 56 - Invalid version of "Blind" can be reused
  • 58 - Dispel Magic is an instant effect so this will never be used (has an invalid icon)

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