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Note "Very Easy" is listed in the dialog.tlk file but not in game, and is GAME_DIFFICUTLY_VERY_EASY but only available as a server difficulty or changable in DM mode. It likely provides a quick way to have a deathless "story mode" time in the module. Note the spelling mistakes and "not quite right" sentences in the below table are directly from the dialog.tlk file.
Default Difficulty Settings
To alter some of these either check scripts (see below) or the engine values in diffsettings.2da although some are just coded as a binary option and cannot be changed.
| Difficulty Level | PvP | Critical Hits | Attacks of Opportunity | PC damage | NPC Damage | Death | Sleep | Domination and Charm | Hold, Paralyze and Stun | Confusion | Fear |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Very Easy | Single Player: No PvP (Fireballs and other area effect spells will not harm party members) Multi Player: As per server setting | No critical hits on PCs | No attacks of opportunity on players using ranged weapons No attacks of opportunity on players using potions | PC does a minimum of 100% of damage | NPC does a maximum 25% of damage | Players cannot die | Sleep effectss on players last for a short duration | Domination and Charm effects will daze a player | Hold, Paralyze and Stun effects will daze a player | Confusion effects will daze a player | Fears effects will cause a -2 penalty to hit |
| Easy | Single Player: No PvP (Fireballs and other area effect spells will not harm party members) Multi Player: As per server setting | No critical hits on PCs | No attacks of opportunity on players using ranged weapons No attacks of opportunity on players using potions | PC does a minimum of 50% of damage | NPC does a maximum 50% of damage | Players can die | Sleep effects on players last for a short duration | Domination and Charm effects on players cause daze | Hold, Paralyze and Stun effects will daze a player | Confusion effects on players function normally | Fears effects will cause a -4 penalty to hit |
| Normal | Single Player: No PvP (Fireballs and other area effect spells will not harm party members) Multi Player: As per server setting | No critical hits on PCs | No attacks of opportunity on players using ranged weapons No attacks of opportunity on players using potions | PC damages normally | NPC damages normally | Players can die | Sleep effects on players last for a short duration | Domination and Charm effects on players cause daze | Hold, Paralyze and Stun effects on players last for a short duration | Confusion effects on players function normally | Fears effects on players function normally |
| D&D Hardcore Rules | Single Player: Full PvP (Fireballs and other area effect spells will hurt party members) Multi Player: As per server setting | Critical hits on PCs | Attacks of opportunity on players using ranged weapons Attacks of opportunity on players using potions | PC damages normally | NPC damages normally | Players can die | Sleep effects on players function normally | Domination and Charm effects on players cause daze | Hold, Paralyze and Stun effects on players function normally | Confusion effects on players function normally | Fears effects on players function normally |
| Very Difficult | Single Player: Full PvP (Fireballs and other area effect spells will hurt party members) Multi Player: As per server setting | Critical hits on PCs | Attacks of opportunity on players using ranged weapons Attacks of opportunity on players using potions | PC damages normally | NPC's do 200% damage | Players can die | Sleep effects on players function normally | Domination and Charm effects on players cause daze | Hold, Paralyze and Stun effects on players function normally | Confusion effects on players function normally | Fears effects on players function normally |
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Note some of the above effects are not due to engine changes but are from script changes.
Engine Changes
Change these in diffsettings.2da.
- PvP - Overrides the PvP settings in the module if on Easy and Normal. Hardcore and Very Difficult respect the modules area PvP settings .(although technically you can just alter what a script affects, it does directly alter some of the internal PvP engine stuff)
- Critical Hits - Hardcoded for all engine functions returning a critical (eg; TouchAttackRanged) and the engine combat system
- Attacks of Opportunity - Alters Attacks of Opportunity firing
- PC Damage - Changes how the EffectDamage function and basic combat damage applies
- NPC NPC Damage - Changes how the EffectDamage function and basic combat damage applies
- Death - Changes if the player can die, ie go below 1 HP. PCs set to not die are effectively immortal as per the SetImmortal
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