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2da load reference2da NameNotes
m_pPartTableNot sure?Model appearance related
m_pArmorTypesTablearmourtypes.2daSounds loading (cloth, leather, plate, chain)
m_pTileColorTabletilecolor.2daTexture loading
m_pReplaceTextureTablereplacetexture.2daTexture loading
m_pTailModelTabletailmodel.2daModel appearance related
m_pWingModelTablewingmodel.2daModel appearance related
m_pCloakModelTablecloakmodel.2da

Model appearance related

Note: CopyItemAndModify() may use this server-side in some instances (non-PLT based ones which there are none in the base game).

m_pCursorTablecursors.2daFor the cursors for certain default game actions.
m_pActionsTableactions.2daFor GUI icons list (player action list top left)
m_pAmbientMusicTableambientmusic.2daServer tells client which line to load, which refers to this for the sound files
m_pAmbientSoundTableambientsound.2daServer tells client which line to load, which refers to this for the sound files
m_pFootstepSoundsTablefootstepsounds.2daSounds loading
m_pAppearanceSoundsTableappearancesndset.2daSounds loading
m_pWeaponSoundsTableweaponsounds.2daSounds loading
m_pDefaultACSoundsTabledefaultacsounds.2daSounds loading
m_pAmmunitionTypesTableammunitiontypes.2daSounds loading
m_pKeymapTablekeymap.2daClient GUI default keys/shortcuts
m_pPlaceableSoundsTableplaceableobjsnds.2daSounds loading
m_pDamageLevelTable

damagelevels.2da

GUI showing how damaged something is (Formats the text over creatures heads)
m_pEffectIconsTableeffecticons.2daGUI effect icons (top right, inspect panel on items/characters, character sheet)
m_pLoadHintsTableloadhints.2daLoading string text loading
m_pSwearFilterTableswearfilter.2daIt's funny how this is here. I presume it alters incoming messages not outgoing ones? Needs testing. Servers can implement changes to PC chat to implement a filter using OnPlayerChat event.
m_pPhenoTypeTablephenotype.2daModel appearance related
m_pIPRPVisualFxTableiprp_visualfx.2daVisual effects
m_pWeatherTypesTableweathertypes.2daClient is just told which line to load

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