...
- Sleep - see nw_i0_spells.nss
- Domination and Charm - See nw_i0_spells.nss GetScaledEffect
- Note that Domination and Charm act oddly if applied to a PC or henchmen - usually by not applying at all - which is why they are scripted to be different. Obviously there are no "On Hit: Dominate" effects on weapons so it's only scripts (spells) that apply this.
- Hold, Paralyze and Stun - See nw_i0_spells.nss GetScaledEffect
- Note that the duration alterations in "Normal" do not occur it seems.
- Confusion - No changes made, but would be a scripted change
- Fear - See nw_i0_spells.nss GetScaledEffect although it is bugged since EffectAttackDecrease should use a positive number.
Other Scripted Changes Not In Table
Three main instances in scripts of difficulty settings being checked outside of the above table notes:
- Petrification - x0_i0_spells.nss - Used for various spells / abilities that do EffectPetrify. Normal and below does 6 seconds per "nPower" integer (usually hit dice or caster level). Hardcore and higher petrifies them permanently and pops up the death panel.
- Beholder petrify - x2_s1_beholdray.nss - Similar to the normal petrification function. Normal and below 6 seconds duration per hit dice. Hardcore and higher petrifies them permanently and pops up the death panel.
- Hag Evil Eye - nw_s2_evileye.nss - Does a scaling duration of 25% very easy, 50% easy, 100% normal, 150% hardcore and 200% very difficult. 100% is challenge rating * 3 * 6.0 seconds (Eg CR 5 = 15 rounds duration)