...
Not included in the base game - unknown what is
Book Information: https://www.realmshelps.net/charbuild/classes/prestige/general/eyeofgruumsh.shtml
Basically a Barbarian prestige class for Half-Orcs only, so very narrow focus (possibly better if it was made more generic? although there are some specific bonuses for other Half-Orcs too!). Some slight Rage bonuses, and Blindsight 5 and 10 feet distances, and some other bits and bobs.
40 - Shou Disciple
...
why.
Class Eye of Gruumsh information for reference:
| Expand |
|---|
Blinding Spittle Type of Feat: Class Prerequisite: Eye of Gruumsh level 4. Specifics: At 4th level, an Eye of Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh level + eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision. Blinding spittle is usable 2/day at 4th level and 4/day at 7th level. Use: Combat Mode. (PRESTIGE CLASS) Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world. The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style - Hit Die: d12 - Proficiencies: Simple and Martial Weapons, Light, and Medium Armor Proficiency, Shields - Skill Points: 2 + Int Modifier. REQUIREMENTS: Alignment: Chaotic evil, choatic neutral, or neutral evil. Race: Half-Orc or Orc Feats: Exotic Weapon Proficiency (Double Axe), Weapon Focus (Double Axe). Base Attack Bonus: +6 ABILITIES: Level 1: Blind-Fight. Command the Horde Rage 1/day. 2. Swing Blindly - The character's rage's become more powerful granting a +4 strength bonus, while also suffering a -4 armor bonus while raging. 3: Ritual Scarring - Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus. 4: Blinding Spittle - The character can spit their stomach acid into a target's eyes 2/day. Rage 2/day. 5: Blindsight - The character gains blindsight in a 5 foot radius. 6: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +2. 7: Blinding Spittle 4/day. 8: Blindsight 10 foot radius. Rage 3/day. 9: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +3. 10: Sight of Gruumsh - The character gains a +2 morale bonus on all saving throws. |
Book Information: https://www.realmshelps.net/charbuild/classes/prestige/general/eyeofgruumsh.shtml
Basically a Barbarian prestige class for Half-Orcs only, so very narrow focus (possibly better if it was made more generic? although there are some specific bonuses for other Half-Orcs too!). Some slight Rage bonuses, and Blindsight 5 and 10 feet distances, and some other bits and bobs.
40 - Shou Disciple
Book Information: https://www.realmshelps.net/charbuild/classes/prestige/realms/shoudisciple.shtmlClass Shou Disciple for reference:
| Expand |
|---|
Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks. - Hit Die: d10 - Proficiencies: Martial and Monk Weapons, Light Armor Proficiency. - Skill Points: 2 + Int Modifier. REQUIREMENTS: Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed Strike) Base Attack Bonus: +3 Skills: Tumble 4 ranks Base Reflex Save: +2 ABILITIES: Level 1: Shou Disciple Dodge Bonus +1 (replaces the normal +1 dodge feat bonus). Unarmed Strike - The character deals 1d6 of unarmed damage. A Shou disciple with levels in the monk class will use the better of the two damage ranges, or the unarmed damage calculated by combining his Shou disciple and monk levels and using the unarmed damage of a monk of the resulting level if it produces a better result. Wearing light armor does not interfere with any of the Shou disciple's class abilities, but shields and medium or heavy armor do. 2: Unarmed Strike - The character deals 1d8 of unarmed damage. Shou Disciple Dodge Bonus +2 Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization. 3: Unarmed Strike - The character deals 1d10 of unarmed damage. Martial Flurry (light) - The character gains the ability to use any light melee weapon for his flurry of blows. 4: Shou Disciple Dodge Bonus +3 Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization. 5: Unarmed Strike - The character deals 2d6 of unarmed damage. Martial Flurry (any) - The character gains the ability to use any melee weapon for his flurry of blows. |
Basically a Monk Prestige Class that can use light weapons instead of fists. Has a variety of ruleset.2da entries for the other bonuses it has tied to feats that are dummied out. See the Monk line for further information on hardcoded aspects of this class.
...