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| Column | Example Contents | Valid Values | Description and Notes |
|---|---|---|---|
| LABEL | Badger_Dire | Any string | Unused by the game. Used in the toolset if the STRING_REF column is blank |
| STRING_REF | 1994 | A dialog.tlk string refrence | Used by the toolset to show what the name of the appearance is, if blank then LABEL is used. Unused in game itself. |
| NAME | Badger | Any string | Unused by the game or toolset for humans only. |
| RACE | |||
| ENVMAP | default | Named environment map file. The filename without .tga at the end. default evmap_irrid evmap_azer | Note: This is ignored if a TXI file is used by the given model. default can be used to add some additional "shiny" to metals and other materials on creatures if they don't have it already For custom ones see Environment Maps and Cubemaps for some further information. Some examples are in the column to the left and can be extracted from the game bifs. If blanked (****) then no environment map will be used. |
BLOODCOLR | G | "G" (green), "N" (none), "R" (red), "W" (white), and "Y" (yellow) | |
| MODELTYPE | |||
| WEAPONSCAPE | |||
| WING_TAIL_SCALE | |||
| HELMET_SCALE_M | |||
| HELMET_SCALE_F | |||
| MOVERATE | |||
| WALKDIST | |||
| RUNDIST | |||
| PERSPACE | |||
| CREPERSPACE | |||
| HEIGHT | |||
| HITDIST | |||
| PREFATCKDIST | |||
| TARGETHEIGHT | |||
| ABORTONPARRY | |||
| RACIALTYPE | |||
| HASLEGS | |||
| HASARMS | |||
| PORTRAIT | |||
| SIZECATEGORY | |||
| PERCEPTIONDIST | |||
| FOOTSTEPTYPE | |||
| SOUNDAPPTYPE | |||
| HEADTRACK | |||
| HEAD_ARC_H | |||
| HEAD_ARC_V | |||
| HEAD_NAME | |||
| BODY_BAG | |||
| TARGETABLE |
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