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Comment: Added details to Blending modes

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Specify a blending mode for a material.  This blending mode will override the standard mode. Options are "additive", "punchthrough", "default", and "lighten". Default  Default is default. 

        blending default

Additive 

  • Used for translucency.
  • Equivalent to Add or Linear Dodge, the color is added to whatever is underneath.

Punchthrough

  • Used for transparency (e.g. grass, hair, etc.).

Lighten

  • Used for textures without an alpha channel, makes any pixel colored black transparent..

Alphamean

Specify a transparency setting for a material. This determines how much to “fade out” the alpha channel of the texture.

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