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Specify a blending mode for a material. This blending mode will override the standard mode. Options are "additive", "punchthrough", "default", and "lighten". Default Default is default.
blending default
Additive
- Used for translucency.
- Equivalent to Add or Linear Dodge, the color is added to whatever is underneath.
Punchthrough
- Used for transparency (e.g. grass, hair, etc.).
Lighten
- Used for textures without an alpha channel, makes any pixel colored black transparent..
Alphamean
Specify a transparency setting for a material. This determines how much to “fade out” the alpha channel of the texture.
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