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2da load reference2da NameNotes
m_paIPRPCostTables // all of themAll cost tables in iprp_costtable.2da column "Name"Example: iprp_bonuscost.2da
m_pAppearanceTableappearance.2da
m_pGenderTablegender.2da
m_pSurfaceMaterialTablesurfacemat.2da
m_pVisualEffectTablevisualeffects.2da
m_pPersistentVisualEffectTablevfx_persistent.2da
m_pCreatureSpeedTablecreaturespeed.2da
m_pDoorTypesTabledoortypes.2da
m_pGenericDoorsTablegenericdoors.2da
m_pPlaceablesTableplaceables.2da
m_pAreaTransitionTableNot sure
m_pIPRPSpellsiprp_spells.2da
m_pIPRPLightTableNot sure - probably iprp_lightcost.2da ?
m_pIPRPColoriprp_color.2da
m_pIPRPMeleeiprp_meleecost.2da
m_pItemPropDefTableitempropdef.2da
m_pItemPropsTableitemprops.2da
m_pCreatureSizeTablecreaturesize.2da
m_pArmorTablearmor.2da
m_pEncumbranceTableencumbrance.2da
m_pPortraitTableportraits.2da
m_pPartsChestparts_chest.2da
m_pSpellSchoolTablespellschools.2da
m_pTrapTabletraps.2da
m_pLightColorTablelightcolor.2da
m_pIPRPDamageTableiprp_damagecost.2daMay be others too
m_pPartsRobeparts_robe.2da
m_pItemValueitemvalue.2da
m_pPackagespackages.2da

Presumably also all the relevant class package 2das


chargenclothes.2daClothing items must be part of the base game, or included in the hak as UTI resources

Client Only

While many of these are only loaded by the game client, the toolset would still make regular use of them, for instance, to be able to have a blueprint reference a particular wing model on a suitable NPC.

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