Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Area Lighting is a combination of several different types of lights, as well as player-led item or spell lighting on top. This page should give an overview of some of this plus directions to more details if required.

Table of Contents

Lighting - Enhanced Edition and Client Options

Before starting it is worth noting that this is all based off the Enhanced Edition with mostly default client settings.Generally the changes to lighting improve the reflections, occlusion and other concepts. The original mostly-baked-in lighting can still be reverted to, but the assumption is that clients will use the new (default) enhanced lighting.

The client also has control over some settings such as Lighting Cutoff Rnage Multiplier (default 2.0), Lighting Max Intensity (default 1.5), Lighting Intensity At Range (default 0.2) and some options around shadows and shader quality.

Some quick notes on area lighting, fog and weather. This is going to be made into a better page later.

Table of Contents

...


Lighting in NWN has become a bit more nuanced in NWN:EE. There is a better lighting engine as of 2020 and this improves the tile and dynamic lighting and how it interacts with things.

...

You have more options in later versions of EE to change the sun/moon direction/location with SetAreaLightDirection. This can be used to do a proper day/night cycle and an example is included in the game to do this.

...