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It also enables environment mapping if not enabled by default, for instance Player and Creature Accessories Using ProgFX Type 12 may need it to accurately have PLT shiny vs. translucency be applied (being tested, default or chrome1 may work as values?- use envmaptexture default for it to follow the area setting (as per appearance.2da does) or chrome1 is a reasonable "default" envmap (used at chargen).
Blending
Specify a blending mode for a material (ie how transparency is dealt with). This blending mode will override the standard mode. Options are "additive", "punchthrough", "default", and "lighten". Default is default.
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