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Note: A texture specified here overrides the ENVMAP setting in Appearance.2da.
It also enables environment mapping if not enabled by default, for instance Player and Creature Accessories Using ProgFX Type 12 may need it to accurately have PLT shiny vs. translucency be applied (being tested, default or chrome1 may work as values?).
Blending
Specify a blending mode for a material (ie how transparency is dealt with). This blending mode will override the standard mode. Options are "additive", "punchthrough", "default", and "lighten". Default is default.
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- Used for textures without an alpha channel, makes any pixel colored black transparent..
Alphamean
Specify a transparency setting for a material. This determines how much to “fade out” the alpha channel of the texture.
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