Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Cantrip damage spells standardised to 1d4 + 1 like Ray of Frost
  • Due to new spells redone some spell schools of certain spells especially Divination spells
  • Find Traps no longer disables traps just reveals them, Knock uses caster level to unlock the target lock
  • Identify targets a single object, Legend Lore automatically identifies everything applicable at once
  • Heal and Harm made to match 3.5E (ie 10 / level, max 150)
  • Missile Storm spells (Issacs, Firebrand, etc.) limited to 5 missiles per target maximum. Spare missiles are lost not ploughed into the primary target.
  • Shadow Conjuration and related spells updated to be actually calling original Conjuration or Evocation spells, See Overhaul Spells - Shadow ConjurationSpells for details
  • Damage Shield spells standardised more and damage adjusted
  • Dispel Magic works on Summoned creatures to dispel them
  • Mage Armor / Epic Mage Armor updated to be just AC enchantment bonus not a mix of AC bonuses that scale poorly
  • AOEs: Now more standardised approach with targets closest to the target location being targeted first if there is a limit, and some have been adjusted to affect allies or the caster when before they didn't before due to their increased power and EE AOE targeting
  • Persistent AOEs: More standardised with persistent effects like movement speed decreases not applying multiple times and should be more safely removed.
  • Feedback has been added to spells with Grapple, Bull Rush, and skills feedback has been added where necessary
  • More major changes to the effects of the underwhelming Earthquake,
  • Darkness now applies to the caster fully, meaning they don't get to see through their own darkness without Ultravision or True Seeing
  • Counterspells got a pass and fixed up to match Bioware's intent and any obvious omissions

...

SpellChange MadeNotes
Color Spray

Targeting: Doesn't hurt self

Metamagic: No metamagic can change rolls for duration of effects, so removed the Empower and Maximize.

May update description + effects see notes.

The effects of the spell are a bit better than the SRD version but also a bit worse. Better when stunning only (stun seems much better than blindness!) but much better odds on a good Sleep duration (3 + 1d4 vs 2d4).

I'll leave as-is for now. But with EffectRunScript we can do some changes to effects (and clear them when the run script ends).

DisplacementNew VFX sorted for this.Need to think of what to do to make this worth using over Improved Invisibility besides its spell level.
Ethereal VisageComponent added: SomaticWas missing Somatic but was in description and fits other similar spells
Ghostly Visage
Made up by Bioware possibly to replace Blur and Mirror Image they never got in.

Greater Shadow Conjuration

Shades

Shadow Conjuration

Corrected spell schools of subspells to Illusion

Fixed some metamagic omissions

Scripts: Will point to the original spells but need to take into account some things like say, a potion of Shadow Conjuration and drinking the Magic Missile version!

Will be reviewing in more detail/adding more spells/something else in Overhaul Spells - Shadow ConjurationSpells

Current levels are 4/5/6. Might upgrade things to be level 4 / 7 / 9 for a much better progression.

Potentially we should add in will saves to discount / lower damage if saves are made. Not sure.
Improved InvisibilityCounterspell: Invisibility purge

This could do with being reviewed. Possibly the duration (or improve Displacements duration).

Possibly "Once Invisibility is lost the concealment lasts for X rounds" (based on caster level) meaning it doesn't last forever.

Note: The engine does support "proper" improved invisibility, ie the "you stay invisible even if a hostile action occurs" but that way is overpowered madness.

InvisibilityCounterspell: Invisibility purge


Invisibility Sphere

Counterspell: Invisibility purge

Updated description: Re-entering doesn't provide invisibility again, and you can't see your allies (engine limitation).

We can't really action the "can see allies in area" due to engine limitations.
Phantasmal KillerCounterspell: True Seeing


Shadow ShieldUpdated description and clarified negative energy damage immunity.

Bioware original spell. Similar to Ghostly Visage and Ethreal Visage probably just making up some useful spells for Illusion which has limited non-complex options.

Silence

Updated description and script: Will save to negate when entering, interactions with amplify (Dispel/overlapping).

Counterspell: Amplify

We need a standard "Can vocalise" which includes a check for this used consistently for things like singing Bard Songs etc.

Updated once I noticed Amplify should counter/dispel it.

WeirdScripting: Fortitude save should be vs. Fear not Death Magic. It's not technically death magic.

Note SRD has the AOE at "Large" radius not "Colossal" but might be willing to give Weird the benefit of the doubt due to the cooler VFX and the fact Wail of the Banshee is just usually better (3.0E has this problem with several spells!)tz

...