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Epic Spells are being left as these in case Bioware ever used them on creatures, but probably will move to Feat category eventually. Edit: This might be to apply the bonus vs. Spells for saving throws on Greater Ruin and Hellball. They are technically kind of spells even with no spell resistance or whatever. Might make new ones creature powers for this reason.

We should be able to scan modules for creatures that use these now-disabled abilities using nasher.

NameSubtypeChange MadeNotes
Captivating Song

Monster Ability

Spell School changed to General

Personal (0) range from 20M

Marked as hostile

AI category changed to AOE Discriminate


Epic Spell: Dragon Knight

Epic Spell


It's tempting to make this longer duration (round/level maybe?) the dragon is very powerful but it's also a very hard one to get!

Epic Spell: Epic Mage Armour

Epic Spell

School changed to Conjuration (For what it's worth)

Made to be bonus Armor Enchantment AC not +5 of each type. Loses the dodge but gets the generally much more powerful +20 enchantment.

VFX is same as Epic Warding, could recolour/adjust it. It seems like this is more sensible to have as Epic Mage Armor (it is shields after all) but Epic Warding has it persistently first.

Epic Spell: Epic Warding

Epic Spell

Removed Hostile flag

AI Category changed to "Protection Self"

Range changed to 0

Remove erroneous spell projectile

VFX is same as Epic Mage Armor, but probably keep it for this since it's the "persistent" version (although could use a fix pass).

Epic Spell: Greater Ruin

Epic Spell

Added Hostile flag


Epic Spell: Hellball

Epic Spell

Projectile updated to be Accellerating so it loses the cool factor but gains the sensible "fire it at the target NOW!"

1 round of knockdown always occurs.

Evasion and Improved Evasion are ignored.


Epic Spell: Mummy Dust

Epic Spell



Extract Brain

Monster Ability

Removed "master" of this spell

Messed up some GetHasSpell queries
Fire Stream

Polymorph Ability (Shifter, Azer Chieftain)

Removed erroneous metamagic, changed to General spell school


Gaze, Petrification

Monster Ability

Copied settings from other Gaze abilities:

Range: 20M → 8M

Somatic component added

Allow target area

AI category updated to AOE Indiscriminate

Spell targeting info updated to match

Seems a copy/paste mistake, taken most settings from other Gaze (cone) attacks
Gaze, Petrification (Shifter version)

Polymorph Ability

As above

Some errors as above.
Illithid Mind Blast (Monster version)

Monster Ability

Updated description to match effects

Spell school set to General

Updated icon


Psionic Charm Monster

Monster Ability

Updated description to match effects

Changed target flags/made cone AOE

Spell school set to General

Updated icon

Remove concentration

Script also needs a few fixes (like the eGaze changing constantly in mixed PC/NPC environments)
Psionic Inertial Barrier (Monster and Shifter)

Monster Ability

Updated description to match effects

Spell school set to General

Updated icon (Although better would be to recolour a spell icon (eg Mage Armour) to yellow to make it easier to see.

This is a good thing: We should make all the monster versions the same as the shifter versions really. Or at least make them work better for non-shifters if used as a NPC.

Psionic Mind Blast (Monster version)

Monster Ability

Updated description to match effects

Changed target flags/made cone AOE

Spell school set to General

Updated icon


Psionic Mass Concussion (Monster version)

Monster Ability

Updated description to match effects

Removed erroneous metamagic flags

Fixed target flags

Spell school set to General

Updated icon


Psionic Mind Blast Personal (Monster version)

Monster Ability

Updated description to match effects

Fixed target flags (self only)

Spell school set to General

Updated icon

Components updated to Somatic only (from just Verbal) to match other Psionic abilities

Was "Psionic Mind Blast 10m radius" which itself was wrong - it's a 15 meter radius!

Perfect candidate for the new Psychic damage type

Shadow Strength AttackMonster Ability (only used by Shadowdancer summoned Shadows)

Updated description to match effects

No longer verbal

Hostile flag enabled


Shadowblend

Monster Ability

Updated description to match effects

Fixed target flags (self only) and range (0M)

Spell school set to General

Updated icon (really needs a new one)

Added AI Category: Protection (Self)

Left with no components.

Spectre Shadow Attack

Polymorph Ability (Spectre, Shifter Undead Shape)

Renamed to Spectre Shadow Attack

Updated description to match effects.

Removed "Uses Concentration" (has 0 cast time)

Removed verbal component

Hostile flag enabled

Reusable on other creatures. Does level drain damage on hit.

Summon Baatezu

Summon Celestial

Summon Mephit

Summon Slaad

Summon Tanarri

Monster Ability

Updated description to what is actually spawned.

Updated range to be a consistent 8M range.

No hostile flag or concentration on any of them.

May want to standardise the actions of Slaad, Tanarri and Baatezu. Either we make them cast instantly ("free action") somehow (AI or otherwise) or we add some casting animations since why not.

May want to update what the spells do (eg Mephits should, as the old description specified, summon one of their own. Same with the Slaad) and add new ones for custom content or other blueprints.

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