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SpellChange MadeNotes
Aid

Temp HP so needs adjustments for dispel magic.


Bane

Change targeting to Harm Enemies only

AI category changed to Harmful AOE (Discriminate)


Bless

Spell script: No longer focused on self

Description: Added note about Bless Bolts.

Makes it work like Bane
Blindness/DeafnessCounterspell: Add Remove Blindness/Deafness

Keep as a merged spell, makes it more viable.

Charm MonsterCounterspell: Clarity


Charm Person

Counterspell: Clarity

Description: Clarified who is affected humanoid wise. Consistent now with Dominate Person.


Charm Person or Animal

Counterspell: Clarity

Description: Clarified who is affected humanoid wise. Consistent now with Dominate Person.


Confusion

Counterspell: Clarity

Amended targeting to not harm allies. Is discriminate.


Daze

Counterspell: Clarity


Dominate Animal

Counterspell: Clarity


Dominate Monster

Script: Duration needs fixing.


Dominate Person

Counterspell: Clarity

Description and script: Expanded to Charm Person creatures (ie humanoids too).


Doom

Counterspell: Bless

Save and SR checks need reordering.


Hold Animal

Counterspell: Freedom of Movement


Hold Monster

Counterspell: Freedom of Movement


Hold Person

Counterspell: Freedom of Movement


Mass Charm

Updated description to match duration in script (which is a sensible number).

Script changes needed: Better analysis of who to affect (ie not casters party)Only affect enemies, change Charm to Daze for PC or associates.


Mind Fog

Script changes: needs some fixes.

Should we extend the saving throw penalty to include any will save not just ones against mind-affecting spells?

Sleep

Counterspell: Clarity

Updated description duration is actually 5 + 1 / caster level rounds

Usually 1 turn/level so rounds/level is more balanced.

Tasha's Hideous Laughter

Metamagic remove Empower, Maximise

Added Ignore Immunity for knockdown. Immunity to mind spells is respected in new save function as well.

Added Run Script to replace the knockdown animations with laughing version, and playing the laughter every 6 seconds

The spell is 1d3 rounds but usually 1 round/caster level (and is Bard 1) in 3.5E.

It will be kept at 1d3 rounds until some feedback is obtained, since knockdown effect for 3 rounds is quite powerful (fair amount better than some other disabling effects!)

War Cry

Hostile flag added

Counterspell: Added Silence

Hostile flag since the game can apply Fear in an AOE

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