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  • Issacs (Greater) Missile Storm - limit the amount of missiles per-object to something sensible, like 5
  • Greater Sanctuary (Etherealness) - Maybe rebalance a little, the effect is quite broken...
  • Dispel Magic could be used against summons to simply unsummon them. In an area they're affected too. Makes some summons a little more manageable.
  • True Strike - can possibly remove in OnPhysicalAttacked AI scripts and any uses of TouchAttack() script functions, so it's one use only, but can last "longer" then possibly
    • Note for spells needing multiple TouchAttack it won't remove quick enough - eg Flame Arrow - so need to think about. DelayCommand possibly.
  • Black Blade of Disaster - simplify by having it not invincible but also not require concentration

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