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SpellChange MadeNotes
Amplify

Added new counterspell: Silence

Description and script: Dispels Silence. Applies an AOE that lowers Move Silently skill for those in the area and decreases sonic immunity.

Make it long range and able to dispel silence at range makes it much more useful. Even if limited to bards: https://dnd.arkalseif.info/spells/spell-compendium--86/amplify--3825/index.html

Also made alterations to Silence to match.

Aura of Glory

Description and script: Apply the bonuses to skills and the Turn Undead bonus separately. Add note about healing 1HP to those in the area. Change the AOE to be smaller (Medium, 3.33M). Make a mobile AOE that applies the +2 save vs. Fear.

The +2 vs. Fear is +5 in the Bioware version so might just up it. Bit weak otherwise perhaps.

Bioware did +4 Charisma which is sort of the same as adding to related skills and the Turn Undead checks, but also affects Divine Might. Maybe that's just the better option all round. Paladins don't get a lot of love.

Will think about it.

Aura of VitalityRange: Touch → Short

As noted in the description. Note spell script also needs fixing (centres on caster anyway). This is how the 3E spell works: https://dndtools.org/spells/magic-of-faerun--20/aura-of-vitality--1732/

Transmutation
Level: Druid 7,
Components: V, S,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature per 3 levels, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores.

Awaken

Range: Touch → Self

Valid Targets: Self, Item

Changed to self-targeting for ease of use. It just affects your animal companion after all.

This needs some scripted fixes toa llow Maximize to work too.

Balagarn's Iron Horn

Changed from Enchantment to Transmutation

Marked as Hostile

AI category changed from AOE Discriminate to AOE Indiscriminate

It was obviously meant to be Transmutation since the PnP is Transmutation. Probably copy/paste error.

Things we might want to do to improve it is change it from a personal circle to a close ranged cone, ala Burning Hands style. Better since can not hit allies then.

Battletide

Removed Hostile flag

Removed projectile (personal only)

AI category changed to Persistent AOE

Minor fixes

Bestow Curse

Counterspell: Remove Curse

Possibly change to subspells for options to make this more useful.

It's tempting to add all the options: https://www.dandwiki.com/wiki/3e_SRD:Bestow_Curse

-6 for a specific statistic

-4 attack rolls and skill rolls

50% chance to act normally 50% not.

8 options for subspells means we can have the 6 attributes at -6, -4 to attack rolls and skill rolls, and -3 to all stats (a better buff then -2) to reflect the original spell. The 50% to not act is more like Confusion and probably best leaving that to a shorter duration spell.

KnockMetamagic changed to Quicken/Silent instead of Quicken/StillNo somatic component only verbal so this makes more sense.
Mass Haste

Spell school Enchantment → Transmutation

Noted Haste specifics in description.

Will remove the amount of creatures limit since the level you get this is so high it might as well be everyone.

Moved to Transmutation not sure why it was in Enchantment which already has lots of good (albeit disabling) spells.
Polymorph Self

Innate spell level of subspells 3 → 4

Subspells added relevant metamagic (just in case we need a reference for it)

Minor fix to the level, mainly may affect opposing counter spells or spellcraft checks
Stone to FleshMetamagic: Remove extendNot needed metamagic
UltravisionMetamagic: Added QuickenJust was missing metamagic

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