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| Spell | Change Made | Original Spell School | Notes |
|---|---|---|---|
| Clairaudience/Clairvoyance | Counterspell: Blindness | This is kinda naff. We could make it a "see somewhere else" but due to how LOS and stuff is tied to the player character this won't be viable without more engine changes (ie arbitrary possession). | |
| Feeblemind | Counterspell: Heal Removed reference to touch attack. Script and description: Made supernatural and removable only by specific healing spells. | Enchantment | Kept: This is kept as a Divination spell (for now at least, until a review of Divination spells is done, but there are not many!), and it's also of limited duration, enough for a fight though. |
| Find Traps | Innate Level 3 → 2 Metamagic: Removed Extend Description and script: Remove the disarming of traps, just reveal them (since it's "Find Traps" not "Disarm Traps") | Now matches spell description. Note Find Traps and Knock probably need a bit of rework. For now Find Traps just finds them doesn't disarm them. | |
| Identify | Innate level set to 1 Description and script: Only identifies a single magical item. | Incorrectly was set to 2 | |
| Legend Lore | Innate level 5 → 6 | Incorrectly was set to 5 Note compared to Identify this sucks, need to improve or probably lower LoresKept as is since Identify was changed to single item. | |
| Power Word, Kill | Counterspell: Added Death Ward | Conjuration | |
| Power Word, Stun | Counterspell: Added Clarity | Conjuration | |
| Premonition | Counterspell: Feeblemind | Made up | This is another Bioware-only spell but sensible enough, and gives Divination something! Foresight is the only real SRD equivalent which is mainly some bonus AC and not being caught flat footed (nice but no DR makes it a lot less useful). |
| Remove Blindness/Deafness | Counterspell: Blindness/Deafness | Conjuration | |
| True Seeing | Counterspell: Greater Shadow Conjuration | ||
| True Strike | Might make this functionally 1 attack by removing the effect in the OnPhysicalAttacked script of creatures. |
Enchantment
| Spell | Change Made | Notes |
|---|---|---|
| Aid | Temp HP so needs adjustments for dispel magic. | |
| Bane | Change targeting to Harm Enemies only AI category changed to Harmful AOE (Discriminate) | |
| Bless | Spell script: No longer focused on self | Makes it work like Bane |
| Blindness/Deafness | Counterspell: Add Remove Blindness/Deafness | Keep as a merged spell, makes it more viable. |
| Charm Monster | Counterspell: Clarity | |
| Charm Person | Counterspell: Clarity | |
| Charm Person or Animal | Counterspell: Clarity | |
| Confusion | Counterspell: Clarity Amended targeting to not harm allies. Is discriminate. | |
| Daze | Counterspell: Clarity | |
| Dominate Animal | Counterspell: Clarity | |
| Dominate Monster | Script: Duration needs fixing. | |
| Dominate Person | Counterspell: Clarity Clarified what a "person" is. | |
| Doom | Counterspell: Bless Save and SR checks need reordering. | |
| Hold Animal | Counterspell: Freedom of Movement | |
| Hold Monster | Counterspell: Freedom of Movement | |
| Hold Person | Counterspell: Freedom of Movement | |
| Mass Charm | Updated description to match duration. Script changes needed: Better analysis of who to affect (ie not casters party), change Charm to Daze for PC or associates. | |
| Mind Fog | Script changes: needs some fixes. | Should we extend the saving throw penalty to include any will save not just ones against mind-affecting spells? |
| Sleep | Counterspell: Clarity Updated description duration is actually 5 + 1 / caster level rounds | Usually 1 turn/level so rounds/level is more balanced. |
| Tasha's Hideous Laughter | Metamagic remove Empower, Maximise Note: script needs some immunity check fixes | These are not used for variable duration rolls Note: script needs some immunity check fixes |
| War Cry | Hostile flag added Counterspell: Added Silence | Hostile flag since the game can apply Fear in an AOE |
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| Spell | Change Made | Notes |
|---|---|---|
| Aura of Vitality | Range: Touch → Short | As noted in the description. Note spell script also needs fixing (centres on caster anyway). This is how the 3E spell works: https://dndtools.org/spells/magic-of-faerun--20/aura-of-vitality--1732/ Transmutation All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores. |
| Awaken | Range: Touch → Self Valid Targets: Self, Item | Changed to self-targeting for ease of use. It just affects your animal companion after all. This needs some scripted fixes toa llow Maximize to work too. |
| Balagarn's Iron Horn | Changed from Enchantment to Transmutation Marked as Hostile AI category changed from AOE Discriminate to AOE Indiscriminate | It was obviously meant to be Transmutation since the PnP is Transmutation. Probably copy/paste error. Things we might want to do to improve it is change it from a personal circle to a close ranged cone, ala Burning Hands style. Better since can not hit allies then. |
| Battletide | Removed Hostile flag Removed projectile (personal only) AI category changed to Persistent AOE | Minor fixes |
| Bestow Curse | Counterspell: Remove Curse Possibly change to subspells for options to make this more useful. | It's tempting to add all the options: https://www.dandwiki.com/wiki/3e_SRD:Bestow_Curse -6 for a specific statistic -4 attack rolls and skill rolls 50% chance to act normally 50% not. 8 options for subspells means we can have the 6 attributes at -6, -4 to attack rolls and skill rolls, and -3 to all stats (a better buff then -2) to reflect the original spell. The 50% to not act is more like Confusion and probably best leaving that to a shorter duration spell. |
| Knock | Metamagic changed to Quicken/Silent instead of Quicken/Still | No somatic component only verbal so this makes more sense. |
| Mass Haste | Spell school Enchantment → Transmutation Noted Haste specifics in description. Will remove the amount of creatures limit since the level you get this is so high it might as well be everyone. | Moved to Transmutation not sure why it was in Enchantment which already has lots of good (albeit disabling) spells. |
| Polymorph Self | Innate spell level of subspells 3 → 4 Subspells added relevant metamagic (just in case we need a reference for it) | Minor fix to the level, mainly may affect opposing counter spells or spellcraft checks |
| Stone to Flesh | Metamagic: Remove extend | Not needed metamagic |
| Ultravision | Metamagic: Added Quicken | Just was missing metamagic |
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