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Hardcoded Limitations

Line Limits

There is a game engine limit of 256 (0-255) lines in baseitems.2da. It is recommended to reuse "reserved" lines for new ones. One problem with going over 255 lines is that the base item type TLK identifier will not be loaded correctly, such as in this example. In a MP game it might just not even appear properly for players, so do not use lines higher than 255 (at least for player-available items!).

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Note: This happens if the item is "unidentified" when the OnAcquire event fires (or from pickpocketing). The engine wraps around based on a Byte size message for ID of the row, so it's random (or sometimes a blank row) instead of the proper oneare no line limits as of patch 8193.36 which fixes an issue with line IDs over 255 wrapping around and causing issues with pickpocketing or acquiring items. Even before .36 those lines worked server side just were buggy with certain client feedback.

New Armor Cannot Be Added

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