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Option Panel Name (if available)settings.tml nameDefault ValueOptionssettings.tml valuesDescription and Notes


Code Block
[masterserver]
	[masterserver.key-authentication]
		mode = "always"


alwaysSet options

always

last-known

if-reachable

This server setting changes how the master server is used for account validation, and if it is required during Master Server down time:

OptionMaster Server RequiredLast Known CD Key Check ValidatedUse Case
alwaysYesYesDefault - use this for maximum protection. Without the master server no one is allowed in.
last-knownNoYes

Semi-protected - users CD key is checked against local version, but masterserver is not required.

New players CD keys cannot be validated so they are rejected but existing players can continue to play.

if-reachableNoNo

Low protection - but maximum access. The master server is used by default.

CD keys are not checked if the master server is unavailable, meaning new and existing players can connect but they might be using invalid CD keys.

In most instances it is recommended to keep it set to "always" but you can swap it carefully if you notice the master server is down.



Code Block
[masterserver]
    [masterserver.key-authentication]
        enforce-on-private-networks = false


falsetrue/false

true

false

If true the server will not let you log into a server on your local LAN (10.0.0.0 - 10.255.255.255, 172.16.0.0 - 172.31.255.255, 192.168.0.0 - 192.168.255.255) if the master server is down.

If false it will let you in regardless, but will log a message if the master server is down.

LAN counts for self-hosted MP sessions (eg new games in the DM client).

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