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| Option Panel Name (if available) | settings.tml name | Default Value | Options | settings.tml values | Description and Notes | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| always | Set options | always last-known if-reachable | This server setting changes how the master server is used for account validation, and if it is required during Master Server down time: |
| The setting being on "always" makes it reject incoming clients who are not valid according to the master server (ie they have a valid copy of the game, and their CD key isn't faked etc.)In most instances it is recommended to keep it set to "always" but you can swap it carefully if you notice the master server is down. | ||||||||||||||||||||
| false | true/false | true false | If true the server will not let you log into a server on your local LAN (10.0.0.0 - 10.255.255.255, 172.16.0.0 - 172.31.255.255, 192.168.0.0 - 192.168.255.255) if the master server is down. If false it will let you in regardless, but will log a message if the master server is down. LAN counts for self-hosted MP sessions (eg new games in the DM client). |