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This does mean technically you can provide a very cut down version for clients for the client-only values. However this isn't a great idea since no doubt you'll have problems if you forget to change it one day and only change your server one.
To find these values in nwscript it is a good idea to cache the values as local variables, see an example here, rather than using line IDs to reference them, in case they change in a future patch.
Notes on Values
Notes:
- Any distances are in meters not feet. Each tile in the game is 10 meters across. By default players can see 35 meters when looking for creature objects (although can cast long range area of effect spells up to 40 meters away) and placeables appear 45M away.
- No limits have been tested. Let us know on the NWVault Discord if you have maximum and minimum test values. Most of the time it is likely to be the same limits as other effects for increasing/decreasing amounts of stats.
- Some useful limit notes even if untested:
- Dice sides and amount will be capped likely at 255
- Bonuses to things with existing limits, such as ability bonus amounts, may hit them if set to high
If there is a mechanic where you get X every Y things (e.g. +1 AC every 5 tumble ranks), and the entry is TUMBLE_NUM_RANKS_PER_AC_BONUS = 5, setting that to zero invokes Cthulhu and he does Bad Things™️ to your game. It makes no sense. If you want to disable the AC bonus from tumble, set it to >= 44.
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