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| 2da load reference | 2da Name | Notes |
|---|---|---|
| m_paIPRPCostTables // all of them | All cost tables in iprp_costtable.2da column "Name" | Example: iprp_bonuscost.2da. NOTE: The actual file "iprp_costtable" is not cached it is read once at startup to load the other 2da files then deleted from memory so Get2DASString doesn't use a cached version of iprp_costtable. |
| m_pAppearanceTable | appearance.2da | |
| m_pGenderTable | gender.2da | |
| m_pSurfaceMaterialTable | surfacemat.2da | Loaded at game start so you cannot change it in a hakpack file, only in the override folder |
| m_pVisualEffectTable | visualeffects.2da | |
| m_pPersistentVisualEffectTable | vfx_persistent.2da | |
| m_pCreatureSpeedTable | creaturespeed.2da | |
| m_pDoorTypesTable | doortypes.2da | |
| m_pGenericDoorsTable | genericdoors.2da | |
| m_pPlaceablesTable | placeables.2da | |
| m_pAreaTransitionTable | loadscreens.2da | |
| m_pIPRPSpells | iprp_spells.2da | |
| m_pIPRPLightTable | Not sure - probably iprp_lightcost.2da ? | |
| m_pIPRPColor | iprp_color.2da | |
| m_pIPRPMelee | iprp_meleecost.2da | |
| m_pItemPropDefTable | itempropdef.2da | |
| m_pItemPropsTable | itemprops.2da | |
| m_pCreatureSizeTable | creaturesize.2da | |
| m_pArmorTable | armor.2da | |
| m_pEncumbranceTable | encumbrance.2da | |
| m_pPortraitTable | portraits.2da | |
| m_pPartsChest | parts_chest.2da | |
| m_pSpellSchoolTable | spellschools.2da | |
| m_pTrapTable | traps.2da | |
| m_pLightColorTable | lightcolor.2da | |
| m_pIPRPDamageTable | iprp_damagecost.2da | |
| m_pPartsRobe | parts_robe.2da | |
| m_pItemValue | itemvalue.2da | |
| m_pPackages | packages.2da | Presumably also all the relevant class package 2das |
| chargenclothes.2da | Clothing items must be part of the base game, or included in the hak as UTI resources | |
feat.2da masterfeats,2da | Likely needed for both (chargen needs feat.2da, and server obviously needs it for backend stuff) | |
| namefilter.2da | No bad words, naughty! Probably char gen only? | |
| swearfilter.2da | No swearing for you! | |
| prioritygroups.2da | Sound related but may be just client side (along with some others) usually never edited by hakpacks anyway. |
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