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3 spells in this range:

  • Shadow Conjuration - level 4
  • Greater Shadow Conjuration - level 5
  • Shades - level 6

These provide access to 4 normal spells and a unique "Summon Shadow" spell.

One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.

The main issue is they were not as flexible as the spells they were based off (which could mimic loads more spells), but they did have the benefit of having the full effects of the real spells.

Some ideas on what to do. We can at least expand them by 3 with more subdial options. The spells are considered pretty weak, and I'd agree, with the levels of the spells allowed quite a lot lower then the spell slot - I mean who would want to cast a random Magic Missile in a 4th level spell slot? Bioware may have done this to avoid the "20% power" stuff however, but then again you get access to Cone of Cold for Shades, one a level lower and thus could be considerably more useful (and gains a save DC bonus).

Existing Defaults

Keeping the originals would keep both some backwards compatibility, some sensible things for AI's to use, and doesn't mess with things too much.

The defaults are:

SpellSpell LevelSubspellsNotes
Shadow Conjuration4

Darkness (Evocation, 2)

Invisibility (Illusion, 2)

Mage Armor (Conjuration, 1)

Magic Missile (Evocation, 1)

Summon Shadow

SRD: https://www.dandwiki.com/wiki/3e_SRD:Shadow_Conjuration

Essentially 20% power of spells level 3 or lower.

Greater Shadow Conjuration5

Melf's Acid Arrow (Conjuration, 2)

Ghostly Visage (Illusion, 2)

Web (Conjuration, 2)

Minor Globe of Invulnerability (Abjuration, 4)

Summon Shadow

SRD: https://www.dandwiki.com/wiki/3e_SRD:Shadow_Conjuration,_Greater

Essentially 40% power of spells level 4 or lower.

Shades6

Cone of Cold (Evocation, 5)

Fireball (Evocation, 3)

Stoneskin (Abjuration, 4)

Wall of Fire (Evocation, 4)

Summon Shadow

SRD: https://www.dandwiki.com/wiki/3e_SRD:Shades

Essentially 60% power of spells level 5 or lower.

Fixes

NameChangesNotes

Shadow Conjuration - Summon Shadow

Greater Shadow Conjuration - Summon Shadow

Shades - Summon Shadow

AI Category changed to Summoning

Hostile setting set to "No"

The wrong AI and hostility rating implies it was a different spell in the 5th slot at one point (and this one was originally going to be a level 5 Cleric spell, weird!)

3 New Subradial Options

Options here:

  • Add 3 more set spells per version
  • Allow a choice of any spells the player sets up

Since we can't link to existing Spell ID lines we need to add new ones.

Any spell would be best done if we can fake the spell ID (insert complicated system using TagEffect here...!), or only allow instant spells - eg Fireball or the like that do damage not persistent effects (There's no saved effects to interact with then).

Some ideas if we were to pre-set them. A focus would be on areas missing from the other 4 in that spell already. No summons since we have Summon Shadow.

SpellSpell LevelMaximum spell levelAdditional Subspell IdeasNotes
Shadow Conjuration4

3

Negative Energy Burst (Necromancy, 3)

Blindness/Deafness (Enchantment, 2)

Flame weapon (Evocation, 2)

Existing: No AOE spells, all existing ones are levels 1 and 2

Greater Shadow Conjuration5

4

Enervation (Necromancy, 4)

Confusion (Enchantment, 4)

Isaac's lesser missile storm (Evocation, 4)

Existing: Good variety of spells already (defensive, offensive) levels 2 or 4
Shades6

5

Hold Monster (Enchantment, 5)

Lesser Spell Mantle (Abjuration, 5)

Bigby's interposing hand (Evocation, 5)

Existing: Quite a lot of fire! AOE explosions, persistent spells and Stoneskin is good. Levels 3, 4, 5.

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