Overhauled Classes will include;
- Minor fixes for current classes
- Slight updates to feat lists for new feat availability
- Updates to Assassin, Blackguard and Harper Scout to have proper spell books
- New classes with hardcoded elements in the game already:
- Eye of Gruumsh - A barbarian Half-Orc blind-fighter prestige class
- Note the "blind appearance" might be doable by VFX on the head.
- Shou Disciple - A Monk prestige class who can wear light armor and use more weapons
- Eye of Gruumsh - A barbarian Half-Orc blind-fighter prestige class
- New classes: some ideas will be on subpages, hopefully utilising all the NWN:EE features
General Updates
Some random QOL things:
- More packages / tuned packages which have at least HotU spell selections among other things, will help henchmen if nothing else (although technically they can be edited with JSON)
- Handbook - class, feat and spell guides in-game (encyclopaedia as it were)
- A "better character sheet" might help alleviate some of the issues with the usual one, like showing full weapon effects, full sneak attack and other attack bonuses...
- Additional quickbars for all classes.
- Possibly some automatic ones tailored to their class abilities
- Some custom ones they can change (feats, spells, items)
- KISS - don't have every spell read through JSON just do GetHasSpell with warnings about cure-spontaneous spells
Class Specific Updates
Base classes:
- Cleric
- Add additional domains. Potentially think about expanding or rebalancing the default ones
Prestige classes:
- Shifter
- Have the icons for spell abilities that are limited get greyed out when the uses have been depleted - https://nwnlexicon.com/index.php?title=SetTextureOverride
- Better information on what will be copied item-wise to each polymorph (ie "your item set will give these properties in the end:" and a list)
- Assassin
- Add class spell book
- Harper Scout
- Add class spell book
- Potentially expand levels with new crafting feats Bioware had planned
- Blackguard
- Add class spell book
- Arcane Archer
- "Proper" attack checks rather than touch attacks. This hopefully makes it more sane, and also in possibly some ways better for them (since weapon attack bonuses etc. can work). Needs a comprehensive GetEffectInteger set of functions for AC and attack calculations.
New Classes
Some ideas for new classes and potential for implementation.
| Class Name | Type | Source | Basic Overview | Notes and Implementation Potential |
|---|---|---|---|---|
| Eye of Gruumsh | Prestige | Barbarian Blindfighting Barbarian prestige class | Pretty much can be fully implemented due to existing Bioware work. Not perfect however. | |
| Shou Disciple | Prestige | Monk prestige class who can wear light armour and use more weapons as monk weapons | Many hardcoded things already in the engine from Bioware. | |
| Stormlord | Prestige | 3.5E Complete Divine variant, p. 65 | Divine caster (3rd levels spells minimum) ability to enhance certain weapons with electricity and gets some immunity to electricity | A decent easy to do class that makes use of the divine bonus spell slots and - hopefully - full normal progression (needs testing). As a caster really needs a SetCasterLevel for proper compatibility. May need to have an active feat to apply the bonus damage / immunity bonus (as unyeilding permanent supernatural effects). But then again probably need to have hooks into various events to stop weapons being transferred. NWN2 implementation is probably fine for this. A bit broader allowances on requirements, and different weapons due to NWN limitations on ranged ones. |
| Archivist | Base | 3.5E Heroes of Horror variant, p. 82 | A wizard, but uses cleric spells essentially. Gets some bonus abilities, uses Int as the DC modifier and Wisdom for the spellbook modifier. | Will need GetSpellSaveDC alterations (since Wisdom is used for the spellbook and learning spells, but Intelligence used for the save DC), but other than that may "just work" more or less. Lore Mastery is probably the only "useless" thing and can perhaps be replaced with a simple Skill Focus: Lore and Greater Skill Focus: Lore as free feats. The bonus abilities are "neat" and at least make use of Lore (or "knowledge") versus monsters. Select feat - select enemy - gain aura to help allies for a while based on their racial type. Yes it's another cleric-like spellcaster but at least a semi-interesting one needing 2 characteristics to invest into so it's not instantly better than either class by itself. Sorta has some wizard stuff (bonus feats) and some cleric. If you want to just class cleric spells pure cleric is probably still "better". Epic Archivist would presumably just take a page from the Cleric feats available. |
| Favoured Soul | Base | 3.5E Complete Divine variant, p. 6 | A sorcerer who casts cleric spells essentially. | Will need GetSpellSaveDC alterations (uses Wisdom to increase DC, but Charisma for learning spells and slot bonuses). It should just work mostly otherwise. Similar to Sorcerer. Difficult parts mainly is enforcing a particular Weapon Focus or Weapon Specialisation, but could just let them be taken who cares on restricting it. Need to test how Energy Resistance (which is NWN, albeit a epic feat called "Epic Energy Resistance") can be done as a bonus feat selection, else perhaps just pre-select them...? Wings will need level up scripts I think, is hardcoded for Red Dragon Disciple. Will be purely visual. The damage reduction at the end should be 10/+1 I guess, not great but similar to the Monks. |
| Warlock | Base | A 3rd kind of caster compared to divine and arcane! | This is potentially difficult to do, but some options:
Once a way of doing spellbooks is sorted, and you get a good action plan to allow for proper spellcasting ala Concentration checks etc., the actual spell scripts are reasonably easy. | |
| Divine Crusader | Prestige | 3.5E Complete Divine, p33 | A limited divine spellbook user that only learns domain spells. | While the NWN:EE I think forces 2 domains to be chosen that would be pretty ok especially with NWN's more limited domain spell availability. I don't think it's really overpowered. Would be certainly an interesting class! The bonus feats are pretty normal, free Weapon Specialization, acid/electricity resistance (and Epic version) for free, Perfect Self, Darkvision. |