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Note: Shifted Lines

Siala reported on Discord that they were experiencing missing heads and arms from the vanilla assets after merging in some Custom Content head models. Siala found that the issue was caused by shifted columns in Appearance.2da. IF you experience this issue, this might be a good place to start troubleshooting. 

Note, I have found Excimer's 2DA Combinulator and TextPad to be flawless tools for merging or working with 2DA files.

2da Contents

Adding a new model appearance for a creature? Recommendation is to copy an existing line and tweak if the model author didn't supply one.

ColumnExample ContentsValid ValuesDescription and Notes
LABELBadger_DireAny stringUnused by the game. Used in the toolset if the STRING_REF column is blank
STRING_REF1994A dialog.tlk string refrenceUsed by the toolset to show what the name of the appearance is, if blank then LABEL is used. Unused in game itself.
NAMEBadgerAny stringUnused by the game or toolset for humans only.
RACE


ENVMAPdefault

Named environment map file. The filename without .tga at the end.

default

evmap_irrid

evmap_azer

Note: This is ignored if a TXI file is used by the given model.

default can be used to add some additional "shiny" to metals and other materials on creatures if they don't have it already

For custom ones see Environment Maps and Cubemaps for some further information. Some examples are in the column to the left and can be extracted from the game bifs.

If blanked (****) then no environment map will be used.

BLOODCOLR

G"G" (green), "N" (none), "R" (red), "W" (white), and "Y" (yellow)
MODELTYPE


WEAPONSCAPE


WING_TAIL_SCALE


HELMET_SCALE_M


HELMET_SCALE_F


MOVERATE


WALKDIST


RUNDIST


PERSPACE


CREPERSPACE


HEIGHT


HITDIST


PREFATCKDIST


TARGETHEIGHT


ABORTONPARRY


RACIALTYPE


HASLEGS


HASARMS


PORTRAIT


SIZECATEGORY


PERCEPTIONDIST


FOOTSTEPTYPE


SOUNDAPPTYPE


HEADTRACK


HEAD_ARC_H


HEAD_ARC_V


HEAD_NAME


BODY_BAG


TARGETABLE


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