Basic tweaks and updated description.
Additional Monk Weapons
Add Quarterstaff and Shuriken to Flurry of Blows (counts as Monk weapon) since 3.5E adds this and it makes sense and makes them more versatile
Overhaul Description
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. - Alignment Restrictions: Any lawful. - Hit Die: d8. - Proficiencies: Proficient with monk weapons. - Skill Points (*4 at 1st level): 4 + Int Modifier. - Primary saving throw(s): Fortitude, Reflex, Will - Base attack bonus: Medium (+3/4 levels) - Special: Monk abilities usually only work when wearing no armor, and when not wearing a shield. These are noted below. Monk weapons for the use of flurry of blows and unarmed attack progression include Kama, Quarterstaff and Shuriken weapons. Monks gain an unarmed attack bonus progression when using your fists or a monk weapon, based on one attack every 3 base attack obtained, eg: at 4 base attack you get +4/+1 attacks per round ABILITIES: Level 1: Monk unarmed damage: 1d6 (medium) / 1d4 (small) Monk AC bonus: Monks add their wisdom modifier to their armor class. This counts as a monk ability. Flurry of Blows: Monks are able to add an additional attack per round with unarmed attacks or monk weapon, at a -2 to hit on all attacks that round. This does not count as monk ability. Stunning Fist: Monks use an improved version of Stunning Fist without any attack or damage penalty, with uses equal to their monk level per day. Cleave Evasion Improved Unarmed Strike 2: Deflect Arrows 3: Monk Speed: A monk's movement rate increases by 10% for every 3 monk levels. This counts as a monk ability. Still Mind 4: Monk unarmed damage: 1d8 (medium) / 1d6 (small) 5: Purity of Body: The monk is immune to all non-magical diseases. 6: Knockdown Improved knockdown 7: Wholeness of Body: The monk can heal damage equal to twice her class level, once per day. 8: Monk unarmed damage: 1d10 (medium) / 1d8 (small) 9: Improved Evasion 10: Ki Strike: The monk's unarmed attack counts as a magic weapon against creatures with damage reduction (+1 at 10th level, +2 at 13th, +3 at 16th). 11: Diamond Body: The monk gains immunity to all poisons. 12: Monk unarmed damage: 1d10 (medium) / 1d8 (small) Diamond Soul: The monk gains spell resistance equal to their class level + 10. 15: Quivering Palm: This ability may be used once per day to instantly kill an opponent. If the character makes a successful attack after activating the ability, the target must make a fortitude save (DC 10 + half the monk's character level + the monk's wisdom modifier) or die. 16: Monk unarmed damage: 1d20 (medium) / 2d6 (small) 18: Empty Body: The monk can gain 50% concealment twice a day, lasting a number of rounds equal to their monk level. 20: Perfect Soul: The monk gains glowing eyes showing his mastery of ki. The character gains immunity to all mind-affecting spells and effects, and damage reduction 20/+1. EPIC LEVELS: Your speed, power, grace, and force of will are unmatched by mortal beings. You are the epic monk, with an inner tranquility that lesser characters cannot even dream of. Hit Die: d8 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic monk gains a bonus feat every five levels after 20th Special: Monk speed and AC bonuses continue to increase. Epic Monk Bonus Feats List: Armor Skin, Blinding Speed, Damage Reduction, Energy Resistance, Epic Toughness, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Self-Concealment.