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The NWN Radial is context sensitive and generated whenever you right click something; it will generally display some appropriate options.

For modders you need to be aware of how active feats are added to the menu (or not as the case may be)

  • Existing Hardcoded stuff - eg: Knockdown
  • Class Feats
  • "Racial" or "General" feats (but they're not really, they're really class feats (wink) )
  • Epic Spells

Spells are automatically added on each classes spellbook. Several aspects of the radial are hardcoded - eg; the Crafting menu, and DM radial.

Player Top Level Radial

ContextPictureRadial Options (clockwise from 12 o'clock)Notes
Right Click Quickbar Slot

  1. Custom Text Macro
  2. Assign Spell (Spell Menu)
  3. Attack
  4. Assign Special Attacks
  5. Assign Other Actions
  6. Assign Command
  7. Assign Special Abilities
  8. Emote

Right Click self (or top right portrait)

  1. Character Sheet
  2. Cast Spell
  3. Attack
  4. Special Attacks
  5. (Blank)
  6. Issue Command
  7. Special Abilities
  8. Emote

Right Click Hostile Creature

  1. Examine
  2. Cast Spell
  3. Attack
  4. Special Attacks
  5. (Blank)
  6. Pick Pocket
  7. Special Abilities
  8. Blank
Pick pocket only appears if you have that skill trained (1 skill point put in during levelup)

Right Click Neutral Creature

  1. Examine
  2. Cast Spell
  3. Attack
  4. Special Attacks
  5. (Blank)
  6. Pick Pocket
  7. Special Abilities
  8. Talk To
Pick pocket only appears if you have that skill trained (1 skill point put in during levelup)
Right Click Friendly (in party) NPC Creature

  1. Heal Me
  2. Cast Spell
  3. Attack Nearest
  4. Follow
  5. Stand Your Ground
  6. Guard Me
  7. Special Abilities
  8. More Actions

Right Click Placeable

  1. Examine
  2. Cast Spell
  3. Use
  4. Trap
  5. (Blank)
  6. Bash
  7. Lock/Unlock
  8. (Blank)

Right Click (Detected) Trap

  1. Examine
  2. (Blank)
  3. Disable Trap
  4. (Blank)
  5. Flag Trap
  6. (Blank)
  7. Recover Trap
  8. (Blank)

Right Click Item on Ground

  1. Examine
  2. Cast Spell
  3. Equip (or blank if not equippable)
  4. (Blank)
  5. Pick up to Inventory
  6. (Blank)
  7. Equip offhand (or blank if cannot be put in offhand)
  8. (Blank)

Right Click Item in Inventory

  1. Examine
  2. Cast Spell
  3. Equip (or blank if not equippable)
  4. Use : (First Spell)
  5. Drop
  6. Use : (Second Spell)
  7. Equip offhand (or blank if cannot be put in offhand)
  8. Use (other spells submenu)

Right Click ground

  1. (Blank)
  2. Cast Spell
  3. Move To
  4. More Actions
  5. (Blank)
  6. (Blank)
  7. Special Abilities
  8. (Blank)
"More Actions" is related to surfacemat.2da OnPlayerTileAction stuff

Cast Spell Menu


Special Abilities Menu

ContextPictureRadial Options (clockwise from 12 o'clock)Notes
Top level Special Abilities Menu

  1. Crafting Skills
  2. Taunt
  3. Detect Mode
  4. Class 3 Submenu
  5. Class 2 Submenu
  6. Class 1 Submenu
  7. Stealth Mode
  8. (Blank)

Crafting Skills opens a conversation with the player

Special Attacks Menu

ContextPictureRadial Options (clockwise from 12 o'clock)Notes
Top level Special Attacks Menu

  1. Parry
  2. Called Shot: Arm
  3. Power Attack
  4. Called Shot: Leg
  5. Knockdown / Improved Knockdown
  6. Improved Power Attack
  7. Disarm / Improved Disarm
  8. More Special Attacks

All are hardcoded - ie if you have the feat they appear, if not it's blank.

The "More Special Attacks" appears if you have anything

More Special Attacks

  1. Expertise
  2. Improved Expertise
  3. Sap
  4. Rapid Shot
  5. Dirty Fighting
  6. Stunning Fist
  7. Whirlwind / Improved Whirlwind
  8. (Blank)

Not just expansion feats, Stunning Fist and Rapid Shot are base game.

Again hardcoded positions - have the feat → appears, if not → blank.

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