This is a basic upgrade of the original Harper Scout to include a spellbook.
Changes
The casting feats will be removed and marked as disabled - the links to spells.2da lines will be removed and they'll be renamed and have the icons changed.
Feats are:
- Sleep
- Cat's Grace
- Eagle's Splendor
- Invisibility
This is possibly character breaking but only really affects PWs where this can be remediated offline (else characters mess up ELC). For singleplayer it should just remove the feats if they don't exist when the BIC or save is loaded since ELC isn't used (and only affects levelups anyway).
Adding in Skill Focus to level 2, not sure why those were removed. Class is awful so some positives should be added.
Spellbook is going to be added similar to Bard, as per the rules:
Spells per Day: Beginning at 1st level, a Harper scout gains the ability to cast a small number of arcane spells. The Harper scout’s ability to cast these spells works exactly like a bard’s ability to cast spells. (They are Charisma-based and do not need to be prepared.)
A 1st-level Harper scout learns two spells from the Harper scout 1st-level spell list. She learns two new Harper scout spells of any spell level she can cast at each Harper scout level thereafter. There is no limit to the number of these spells the Harper scout can know from this list. She may learn more by studying arcane scrolls or spellbooks.
NB: You still need a "Spells Known" dummy 2da file even if it is all 0's for the Learn from Scrolls property to work on a Bard-like caster.
- Spellcaster
- Learn from Scrolls
- Arcane
- Restricted by a Spellbook
- Has spell failure
- Charisma based
The spells list is expanded mostly using the list from this project: https://steamcommunity.com/sharedfiles/filedetails/?id=1975673785&searchtext=harper
This is both because of the lack of spells in the original 3.0E list for the class and because even if those were all there they were a paltry list making the class even worse.
Issues with Spellbook
There are some quirks of the NWN combination of things above; primarily:
- When you level up it limits you to the known spells limit in cls_spkn_harper which is, for instance:
- Level 1: 2 level 1 spells
- Level 2: 4 level 1 spells
- If you learn a scroll at level 1, then progress to level 2, you only can choose 1 more spell
- You can swap out known spells, so at level 2 you can swap 4 spells
- If you learned more by scrolls all of those can be swapped out as well
Its a bit of a mess overall. Per below I learned 2 normal spells at level 1 Harper and then learnt 4 spell scrolls and it ends up being able to choose any 6 spells.
Options:
- Change to a pure bard-like caster, meaning no learning from scrolls (frankly given the amount of spells not a huge loss)
- Leave as is with the quirks
- Work on some specific engine changes, but ELC is involved.
Past Level 5 / Epic Levels?
Bioware did plan for at least 10 levels with 2 unused feats and the Epic Harper Scout feat present.
This might be worth looking at. The feats could be replicated with scripts (if we wholesale check out the crafting system, so not now!).
Patch Notes
Harper - Added a full spellbook (Arcane, Charisma, Bard-like but can learn from scrolls) as per 3.0E Prestige Class. Removed spellcasting feats. Added Skill Focus bonus feats.
- The class was a pretty bad choice so the spellbook (with an expanded list) is at least a little better as a sidegrade to certain classes such as Rogue or Bard adding some unique defensive feats, some minor spellcasting and Favored Enemy. Bonus Skill Focus: Perform also helps bards pick it without falling behind too much on Bard Song.
NWN Description
(PRESTIGE CLASS) The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information. - Hit Die: d6. - Proficiencies: Simple weapons and light armor. - Skill Points: 4 + Int Modifier. - Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor, you learn 2 spells per level and can learn further from scrolls as a Wizard) REQUIREMENTS: Alignment: Any non-evil. Skills: Discipline 4 ranks, Search 4 ranks, Lore 6 ranks, Persuade 8 ranks. Feats: Alertness, Iron Will. ABILITIES: Level 1: Bardic Knowledge: Bonus to identifying items. 1st Favored Enemy 2: Deneir's Eye - +2 bonus to saving throws vs. traps. Skill Focus: Perform Skill Focus: Lore 3: Tymora's Smile - +2 bonus on all saves, once per day. 4: Lliira's Heart - +2 bonus to saving throws vs. mind affecting spells. 2nd Favored Enemy 5: Craft Harper Item - Create magical potions.
Extra info:
Spells available: 1st: Camouflage, Charm Person, Light, Ultravision, Sleep, Expeditious Retreat, Grease, Identify, Resistance 2nd: Cat's Grace, Eagle's Splendor, Invisibility, Knock, See Invisibility, Ghostly Visage, Web, Hold Person 3rd: Clairaudience/Clairvoyance, Mass Camouflage, Charm Monster, Find Traps, Displacement
Spell List
Added some ideas from this project: https://steamcommunity.com/sharedfiles/filedetails/?id=1975673785&searchtext=harper
| Level | Spells | Notes |
|---|---|---|
| 1 | Camouflage, Charm Person, Expeditious Retreat, Grease, Light, Sleep, Identify | Added Grease, Expeditious Retreat, Identify |
| 2 | Cat's Grace, Eagle's Splendor, Knock, See invisibility, Invisibility, Ultravision, Ghostly Visage, Web, Hold Person | Added Ultravision, Ghostly Visage, Web, Hold Person |
| 3 | Clairaudience/clairvoyance, Mass Camoflage, Charm Monster, Find Traps, Displacement | Added Mass Camoflage, Charm Monster, Find Traps, Displacement |
Spell Progression
| Level | 1 | 2 | 3 |
|---|---|---|---|
| 1 | 0 | ||
| 2 | 1 | ||
| 3 | 1 | 0 | |
| 4 | 1 | 1 | |
| 5 | 1 | 1 | 0 |
3.0 Source
Spell list:
Description:

