These sounds tend to be used for columns ConjSoundVFX, CastSound and ProjSound in spells.2da
Naming Convention
Bioware used these prefixes for the spells.2da conjuration/casting sounds (very similar to Conjuration and Casting Visual Effects):
- sco_ (Sound effect Conjuration) used for Conjuration column ConjSoundVFX. Sometimes such as for gazes there is no conjuration so it's instead used in the CastSound column.
- sar_ (Sound effect Area) is used for some cones and area effect spells in the CastSound column.
- sca_ (Sound effect Cast) is used for cast sounds in the CastSound column.
- spr_ (Sound effect Projectile) for the ProjSound column or in visualeffects.2da SoundDuration
Then the ones for visualeffects.2da are:
- sim_ (Sound effect Impact) for impacts used in SoundImpact
- sdr_ (Sound effect Duration) for durations used in SoundImpact or SoundDuration
- sff_ (Sound effect Fire and Forget) for fire and forget used in SoundImpact
- sce_ (Sound effect Cessation) for cessations used in SoundCessastion
The naming convention of the files after the sco_ part tends to be abbreviations of their use (eg; "lgspr" is "Large, Ground, Spiral" - although I've made some assumptions here and there is no reason one "type" should not work in another "location" it'd just be centred on a different body part/be on the ground spot), along with the type of VFX it is intended for - eg; Fire for fire damage spells. These are generally recolours but not always. The Bioware "standard" ones are:
| Description | Default Colour | Notes |
|---|
| Acid | Bright green | Acid damage spells |
| Cold | Darker blue and white | Cold damage spells |
| Electricity | Lighter blue and white | Electricity damage spells. Commonly used for "Hold" spells and "Spell Mantles" too |
| Evil | Red | Evil spells (Inflict Wounds etc.). |
| Fire | Orange | Fire damage spells. |
| Healing | Light blue and yellow | Healing spells (Cure/Restoration). |
| Holy | Yellow and white | Divine spells (Hammer of the Gods etc.). |
| Mind | Dark blue | Quite a variety use these |
| Nature | Light green, dust, leaves | Quite a variety use these |
| Odd | Purple | Quite a variety use these |
| Sonic | White | Sonic damage spells. Commonly used for Undead spells too |
| Cone | Various | Cones like Burning Hands or Cone of Cold |
| Breath | Various | Breath attacks, Dragon Breath, etc. commonly sized as a cone. Most are from the "Hand" position so sized only for particular creatures, Dragon Disciple breath is done from the "Head" position however. |
| Gaze | Various | Gaze spell effects commonly sized as a cone |
| Colour | Various | Mostly unused except for a few odd uses - likely early VFX Bioware had for testing |
| Special | Special | Skulls, wraiths etc. |
The order Bioware tended to use in escalating levels of "power" were:
- Small Hand (vco_smhan___.mdl)
- Medium Hand 01/02/03 (vco_mehan___.mdl) or Medium Ball Hand (vco_mebal___.mdl)
- Medium Hand plus Ground visuals (vco_grnd___.mdl)
- Medium Hand plus Large Ground Incantation visuals (vco_lgrin___.mdl) or Large Ground Spirals (vco_lgspr___.mdl)
See Conjuration and Casting Visual Effects for the VFX tied to most of these sound effects.
spells.2da
SCO Sound Effect List
| Model File (all .mdl) | Category | Head/Hand (not prescriptive!) | Descriptive Name | Typical Associated VFX | Spells.2da Entries | Notes |
|---|
| sco_gazeevil | Evil | Gaze | Gaze, Evil |
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| sco_gazemind | Mind | Gaze | Gaze, Mind |
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| sco_gazeodd | Odd | Gaze | Gaze, Odd |
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| sco_grndskul | Evil | Ground | Ground, Skulls |
| Create Undead, Create Greater Undead |
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| sco_lgrinelec01 | Electric | Ground | Large, Ground, Incantation, Electric |
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| sco_lgrinevil01 | Evil | Ground | Large, Ground, Incantation, Evil |
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| sco_lgrinfire01 | Fire | Ground | Large, Ground, Incantation, Fire |
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| sco_lgrinheal01 | Heal | Ground | Large, Ground, Incantation, Heal |
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| sco_lgrinholy01 | Holy | Ground | Large, Ground, Incantation, Holy |
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| sco_lgrinmind01 | Mind | Ground | Large, Ground, Incantation, Mind |
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| sco_lgrinodd01 | Odd | Ground | Large, Ground, Incantation, Odd |
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| sco_lgsprelec01 | Electric | Ground Spirals | Large, Ground Spirals, Electricity |
| Invisibility Purge, Invisibility Sphere |
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| sco_lgsprevil01 | Evil |
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| sco_lgsprfire01 | Fire |
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| sco_lgsprholy01 | Holy |
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| sco_lgsprmind01 | Mind |
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| sco_lgsprnatr01 | Nature |
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| sco_lgsprodd01 | Odd |
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| sco_lgupelec01 | Electric |
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| sco_lgupevil01 | Evil |
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| sco_lgupfire01 | Fire |
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| sco_lgupholy01 | Holy |
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| sco_lgupmind01 | Mind |
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| sco_lgupnatr01 | Nature |
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| sco_lgupodd01 | Odd |
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| sco_lgupsonc01 | Sonic |
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| sco_mebalacid01 | Acid |
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| sco_mebalelec01 | Electric |
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| sco_mebalfire01 | Fire |
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| sco_mebalodd01 | Odd |
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| sco_mebalsonc01 | Sonic |
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| sco_megrdevil01 |
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| sco_megrdfire01 | Nature |
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| sco_megrdholy01 | Odd |
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| sco_megrdmind01 | Sonic |
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| sco_megrdnatr01 |
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| sco_megrdodd01 |
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| sco_mehanacid03 |
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| sco_mehancold03 |
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| sco_mehanelec01 |
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| sco_mehanelec02 |
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| sco_mehanelec03 |
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| sco_mehanevil01 |
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| sco_mehanevil02 |
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| sco_mehanevil03 |
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| sco_mehanfire01 |
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| sco_mehanfire03 |
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| sco_mehanheal02 |
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| sco_mehanheal03 |
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| sco_mehanholy01 |
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| sco_mehanholy02 |
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| sco_mehanholy03 |
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| sco_mehanmind01 |
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| sco_mehanmind02 |
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| sco_mehanmind03 |
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| sco_mehannatr01 |
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| sco_mehannatr02 |
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| sco_mehannatr03 |
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| sco_mehanodd01 |
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| sco_mehanodd02 |
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| sco_mehanodd03 |
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| sco_mehansonc01 |
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| sco_mehansonc02 |
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| sco_mehansonc03 |
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| sco_mehedelec01 |
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| sco_mehedevil01 |
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| sco_mehedholy01 |
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| sco_mehedodd01 |
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| sco_mehedsonc01 |
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| sco_positive |
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| sco_swar3blue |
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| Cold-like sound |
| Cone of Cold (+Shades version) |
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| sco_wraith |
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SAR Sound Effect List
| Model File (all .mdl) | Category | Head/Hand (not prescriptive!) | Descriptive Name | Usually Used In Column | Spells.2da Entries | Notes |
|---|
| sar_conecold |
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| sar_conedisea |
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| sar_conefire |
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| sar_conepois |
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| sar_conepris |
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| sar_conespar |
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| sar_dragcold |
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SCA Sound Effect List
| Model File (all .mdl) | Category | Head/Hand (not prescriptive!) | Descriptive Name | Usually Used In Column | Spells.2da Entries | Notes |
|---|
| sca_coneacid01 |
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| sca_conefire |
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| sca_conesonc01 |
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| sca_dragacid |
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| sca_dragcold |
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| sca_dragelec |
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| sca_dragfire |
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| sca_draggas |
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| sca_dragmind |
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| sca_dragodd |
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| sca_outholy01 |
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| sca_outmind01 |
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| sca_outnatr01 |
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| sca_outneg |
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| sca_outsonic |
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SPR Sound Effect List
| Model File (all .mdl) | Category | Head/Hand (not prescriptive!) | Descriptive Name | Usually Used In Column | Spells.2da Entries | Notes |
|---|
| spr_arrowfire |
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| spr_beholdbeam |
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| spr_ectoacid01 |
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| spr_ectocold01 |
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| spr_ectoevil01 |
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| spr_ectofire01 |
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| spr_ectomind01 |
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| spr_ectonatr01 |
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| spr_ectoodd01 |
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| spr_ectosonc01 |
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| spr_fireball |
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| spr_los |
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| This is actually bascially a blank/empty sound effect, and thus not really worth using, likely a placeholder or just dummy for Bioware to use. |
| spr_magicmissile |
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| spr_ringsmal |
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visualeffects.2da
SIM Sound Effect List
| Model File (all .mdl) | Category | Head/Hand (not prescriptive!) | Descriptive Name | Usually Used In Column | Spells.2da Entries | Notes |
|---|
| sim_barkskin |
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| sim_blinddeaf |
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| sim_bonabil |
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| sim_bonac |
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| sim_bonholy |
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| sim_cntglobe |
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| sim_cntmantle |
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| sim_cntresist |
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| sim_destruct_low |
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| sim_destruct |
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| sim_disease |
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| sim_exp2flame |
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| sim_exp2frost |
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| sim_exp2light |
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| sim_explacid |
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| sim_explflame |
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| sim_explfrost |
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| sim_explight |
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| sim_explsonic |
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| sim_explsun |
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| sim_heal01 |
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| sim_heal02 |
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| sim_heal03 |
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| sim_heal04 |
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| sim_heal05 |
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| sim_healcond |
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| sim_healdead |
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| sim_holheal02 |
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| sim_holheal04 |
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| sim_holheal06 |
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| sim_lashfire |
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| sim_magblue |
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| sim_magbreach |
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| sim_magdisj |
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| sim_magdisp |
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| sim_magdoom |
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| sim_magknock |
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| sim_magpoly |
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| sim_magsee |
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| sim_magsilenc |
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| sim_magsilence |
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| sim_magsleep |
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| sim_magsuper |
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| sim_mentcharm |
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| sim_mentconf |
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| sim_mentdaze |
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| sim_mentdomn |
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| sim_mentfear |
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| sim_mentstun |
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| sim_movhaste |
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| sim_movparal |
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| sim_movslow |
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| sim_negabil |
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| sim_negative |
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| sim_negdeath |
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| sim_negdeath2 |
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| sim_negharm |
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| sim_poison01 |
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| sim_protdeath |
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| sim_protelem |
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| sim_protevil |
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| sim_protgood |
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| sim_protmagic |
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| sim_pulscold |
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| sim_pulse |
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| sim_pulsfire |
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| sim_pulsholy |
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| sim_pulsnatr |
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| sim_pulsneg |
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| sim_pulswater |
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| sim_pulswind |
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| sim_raycold |
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| sim_rayevil |
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| sim_rayfire |
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| sim_rayholy |
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| sim_raylight |
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| sim_raymind |
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| sim_rayodd |
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| sim_shadeshield |
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| sim_shwngacid01 |
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| sim_shwngcold01 |
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| sim_shwngelec01 |
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| sim_shwngevil01 |
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| sim_shwngfire01 |
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| sim_shwngheal01 |
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| sim_shwngholy01 |
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| sim_shwngmind01 |
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| sim_shwngnatr01 |
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| sim_shwngodd1 |
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| sim_shwngsonc01 |
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| sim_spike |
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| sim_stoneskin |
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| sim_strkfire |
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| sim_strkholy |
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| sim_unsummon |
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SDR Sound Effect List
| Model File (all .mdl) | Category | Head/Hand (not prescriptive!) | Descriptive Name | Usually Used In Column | Spells.2da Entries | Notes |
|---|
| sdr_acidshield |
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| sdr_bardsong |
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| sdr_beamblack |
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| sdr_beamflame |
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| sdr_blackout |
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| sdr_blur |
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| sdr_darkness |
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| sdr_demonhand |
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| sdr_disintegrate |
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| sdr_eleshield |
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| sdr_eleshieldlp |
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| sdr_entangle |
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| sdr_epicarmor |
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| sdr_ethereal |
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| sdr_freemove |
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| sdr_ghostly |
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| sdr_globemax |
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| sdr_globemaxlp |
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| sdr_glyph |
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| sdr_invisible |
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| sdr_magresist |
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| sdr_magsee |
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| sdr_mindhelp |
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| sdr_mindhit |
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| sdr_mindhit02 |
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| sdr_mindhit03 |
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| sdr_mindhit04 |
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| sdr_movparal |
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| sdr_movparallp |
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| sdr_paralyzed |
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| sdr_premo |
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| sdr_protelem |
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| sdr_protevil02 |
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| sdr_protgood02 |
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| sdr_sanctuary |
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| sdr_spellturn |
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| sdr_spellturnlp |
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| sdr_web |
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SFF Sound Effect List
| Model File (all .mdl) | Category | Head/Hand (not prescriptive!) | Descriptive Name | Usually Used In Column | Spells.2da Entries | Notes |
|---|
| sff_combansh |
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| sff_comtime |
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| sff_comvortex |
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| sff_comweird |
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| sff_deatharmor |
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| sff_demonhand |
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| sff_dustexp |
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| sff_electricexp |
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| sff_expddevil10 |
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| sff_expddevil20 |
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| sff_expddevil30 |
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| sff_expddholy10 |
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| sff_expddholy20 |
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| sff_expddholy30 |
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| sff_expdevil10 |
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| sff_expdevil20 |
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| sff_expdevil30 |
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| sff_expdholy10 |
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| sff_expdholy20 |
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| sff_expdholy30 |
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| sff_expdlos10 |
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| sff_expdlos20 |
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| sff_expdlos30 |
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| sff_expgdisp |
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| sff_explblind |
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| sff_expldisp |
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| sff_explfire |
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| sff_explkill |
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| sff_explmord |
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| sff_explnature |
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| sff_explsonic |
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| sff_explstun |
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| sff_explsun |
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| sff_explword |
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| sff_gasacid |
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| sff_gasevil |
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| sff_gasfire |
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| sff_gasgreas |
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| sff_gasmind |
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| sff_gasnatr |
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| sff_gassmoke |
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| sff_hellball |
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| sff_howlmind |
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| sff_howlodd |
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| sff_mysticexp |
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| sff_rainfire |
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| sff_rainice |
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| sff_rainmeteor |
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| sff_revdragon |
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| sff_ruin |
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| sff_screenbump |
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| sff_screenshake |
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| sff_spellfail |
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| sff_stonehold |
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| sff_strkholy |
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| sff_sumepicunded |
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| sff_summevil |
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| sff_summgood |
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| sff_summon1 |
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| sff_summon2 |
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| sff_summon3 |
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| sff_summondrgn |
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| sff_summund |
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| sff_swingblade |
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| sff_warcryfemale |
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| sff_warcrymale |
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| sff_wilting |
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