This is a list of all the default NWN spells and abilities and some minor changes made to them compared to base NWN.
Any changes to TLK entries to include additional spellbooks will not be noted.
Major rewrites of spells will be under another page.
Abjuration
| Spell | Change Made | Notes |
|---|---|---|
| Resistance | Innate level set to 0 | Incorrectly was set to 1 |
| Lesser Dispel | Description updated: Include Verbal Innate level in description updated to 2 Metamagic: Quicken added | All other dispel spells include Verbal, and NWN2 was updated to be the same. Makes sense! |
| Wounding Whispers | Metamagic: Remove Extend | Mistakenly given Extend even though no effects that use it |
Conjuration
| Spell | Change Made | Notes |
|---|---|---|
Divination
| Spell | Change Made | Notes |
|---|---|---|
| Find Traps | Innate Level 3 → 2 Metamagic: Removed Extend | Now matches spell description. Note Find Traps and Knock probably need a bit of rework, at least a check. The "Extend" Metamagic suggests it was once a duration spell. |
| Identify | Innate level set to 1 | Incorrectly was set to 2 |
| Legend Lore | Innate level 5 → 6 | Incorrectly was set to 5 Note compared to Identify this sucks, need to improve or probably lower Lores. |
Enchantment
| Spell | Change Made | Notes |
|---|---|---|
| Bane | Change targeting to Harm Enemies only AI category changed to Harmful AOE (Discriminate) | |
| Bless | Spell script: No longer focused on self | Makes it work like Bane |
| Tasha's Hideous Laughter | Metamagic remove Empower, Maximise | These are not used for variable duration rolls Note: script needs some immunity check fixes |
Evocation
| Spell | Change Made | Notes |
|---|---|---|
| Dirge | Set to 0 range (personal anyway), and not hostile. Also removed spell projectile. | Personal spell so some copy/paste mistake. |
| Light | Counterspell: Added Darkness | Was missing but is in description |
| Sound Burst | Metamagic: add Empower (had Maximise already) | Not adding Extend since the spell effect is "Instant" not "Temporary" which is just how D&D is sometimes. It'd also make the spell quite powerful for a level 2 AOE stun spell. May need description adjustments so the stun doesn't affect deaf/unable to hear people. |
| Sunbeam | Metamagic: add Empower (had Maximise already) | Missing metamagic. |
Illusion
| Spell | Change Made | Notes |
|---|---|---|
| Ethereal Visage | Component added: Somatic | Was missing Somatic but was in description and fits other similar spells |
Necromancy
| Spell | Change Made | Notes |
|---|---|---|
Inflict Minor Wounds Inflict Light Wounds Inflict Moderate Wounds Inflict Serious Wounds | AI Category changed to Harmful Touch from nothing | Will help some AI stuff |
| Ray of Enfeeblement | Counterspell: Added Bull's Strength Metamagic: Silent removed Description: Changed to "Maximum of +5" and Negative as the descriptor | Somatic only, plus counterspell wasn't added. |
| Scare | Metmagic: Silent added Counterspell: Added Remove Fear | Has verbal components and fixed counterspell that was mentioned |
Transmutation
| Spell | Change Made | Notes |
|---|---|---|
| Aura of Vitality | Range: Touch → Short | As noted in the description. Note spell script also needs fixing (centres on caster anyway). This is how the 3E spell works: https://dndtools.org/spells/magic-of-faerun--20/aura-of-vitality--1732/ Transmutation All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores. |
| Balagarn's Iron Horn | Changed from Enchantment to Transmutation Marked as Hostile AI category changed from AOE Discriminate to AOE Indiscriminate | It was obviously meant to be Transmutation since the PnP is Transmutation. Probably copy/paste error. Things we might want to do to improve it is change it from a personal circle to a close ranged cone, ala Burning Hands style. Better since can not hit allies then. |
| Knock | Metamagic changed to Quicken/Silent instead of Quicken/Still | No somatic component only verbal so this makes more sense. |
| Polymorph Self | Innate spell level of subspells 3 → 4 | Minor fix to the level, mainly may affect opposing counter spells or spellcraft checks |
| Ultravision | Metamagic: Added Quicken | Just was missing metamagic |
General
Note no default game spells are General, although might move a few to it - not that it'll fix anything but keeps things standardised.
| Spell | Change Made | Notes |
|---|---|---|
Spell Abilities / Monster Abilities
These are
| Name | Change Made | Notes |
|---|---|---|
Feat Spells
| Name | Change Made | Notes |
|---|---|---|
Other (Items)
| Name | Change Made | Notes |
|---|---|---|