Things under the "Battlefield" category.

Blueprint NameBlueprint ResrefPlaceable IDPlaceable LabelPlaceable String refModel NameTexture(s)PortraitReplacement ModelReplacement TexturesNotes
Arrow-filled corpseplc_arrowcorpse








Bloodstainplc_bloodstain








Bonesplc_bloodstain








Corpse Wagonplc_fcrpsewagon








Defaced Statueplc_statue2








Impaled Human Corpseplc_impledcrpse1








Impaled Human Headplc_impledhead1








Impaled Monster Corpseplc_impledcrpse2








Impaled Monster Headplc_impledhead2








Pile of Skullsplc_pileskulls








Plague Victim Corpseplc_fplaguecrpse








Plague Victim Pyreplc_plaguepyre








Rubbleplc_rubble








Rubblex3_plc_rubble1








Rubblex3_plc_rubble2








Rubblex3_plc_rubble3








Ruined Wagonplc_burnwagonSame as plc_ruinwagon






Tag "Burning Wagon" - presumably at one point the flame placeables were not separate and were integrated into a version of the wagon. The model reference is identical to Ruined Wagon.

Ruined Wagonplc_ruinwagon








Scorch Markplc_weathmark








Skeletal Remainsx3_plc_skelmage







Based off the Skeleton Mage appearance
Skeletal Remainsx3_plc_skelwar2







Based off the Skeleton Warrior 2 appearance
Skeletal Remainsx3_plc_skelwar







Based off the Skeleton Warrior appearance
Skeleton Bonesnw_pl_skeleton







"Turns self into a random skeleton"
Skull Polex0_skullpole








Speared Corpseplc_spearcorpse








Stone Blocktm_pl_block1








Stone Block Toptm_pl_blocktop








Wrecked Ballistaplc_ballistabrk








Wrecked Battering Ramplc_bttrrambrk








Wrecked Catapultplc_catpltbrk








Zombie corpsenw_pl_zombie







"Turns itself into a random Zombie."