Intro

This guide is for porting NWN2 creatures to NWN EE.  The original guide was written by Discord Zetamog and was placed as a comment to a blank page.  The original comment has been brought up and edited here.

Scope

This guide will cover porting NWN2 creatures to NWN EE with the scope of (a) using NWN2 animations and (b) upscaling the original textures to NWN EE's PBR texture maps.

The tools required are:

Blender (https://www.blender.org/download/)
NWN2 Blender Addon (https://github.com/Arbos/nwn2mdk/releases)
NWN EE Blender Addon "Neverblender" (https://neverwintervault.org/project/nwn1/other/tool/neverblender-28)
Cupscale (https://github.com/n00mkrad/cupscale)

A PBR map generation tool of your choice, such as ShaderMap (https://shadermap.com/home/).

Overview

One thing to note before starting out is that NWN2 models might have more complicated animations but appear to have fewer than NWN EE ones, at least for creatures.  Overall however all of the key NWN1 animations can be fulfilled, with some adaptation.  In general, NWN2 animations tend to be longer than NWNEE and in some cases the animation will be speed up for NWN EE.  However the end results are generally reasonable.

NWN2 models are accompanied with GR2 (Granny) animations.  When starting you will need to have the base NWN2 game and be able to search through the files and grab them.

You should do some background reading first, including: 

NWN2 tools: https://forum.neverwintervault.org/t/mdb-gr2-to-fbx-fbx-to-mdb-gr2-tools/348

Neverblender: https://nwn.wiki/display/NWN1/NeverBlender

NWN EE Animations: https://nwn.wiki/display/NWN1/Animations