The palette the game uses for PLT files has some improvements that has/will be made.
The heads in the player Overhaul Phenotypes will use Tattoo 1 colour for the eye colour.
To complement this the first tattoo colour is now made to be brown, a common eye colour.
The Palette files can be extended from 0-175 to 0-255 options.
This will require some fixes to the engine to really work but can be suitable for larger palette files used by scripting.
Some ideas from the community;
matte yellows that aren't fadedĀ
iirc there are good red and green gradients in the upper half (or lower in the tga), but not blue. Maybe add a group of 4 blues, not very outstanding, something you can use in medieval robes and clothes without being too strikingĀ
Need to review the current palette files for reference.
Some notes on colour names here; https://wiki.avlis.org/Dynamic_Dye_Color_Chart