Resref: tdt01

Texture uplift is Maranduil's excellent work: https://neverwintervault.org/project/nwnee/images/texture/pbr-hd-override-textures-sea-caves

His credits:

Credits :

SET Model List

SET file: tdt01.set

Number of tiles: 159

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tall_a01_01Portal


Shared with other tilesets
tall_b01_01Chessboard


Shared with other tilesets
tdt01_a01_01




tdt01_a01_02




tdt01_a01_03




tdt01_a01_04




tdt01_a01_05




tdt01_a02_01




tdt01_a02_02




tdt01_a02_03




tdt01_a02_04




tdt01_a02_05




tdt01_a02_06




tdt01_a03_01




tdt01_a04_01




tdt01_a04_02




tdt01_a04_03




tdt01_a08_01




tdt01_a09_01




tdt01_a10_01




tdt01_a13_01




tdt01_a14_01




tdt01_a15_01




tdt01_a15_02




tdt01_a16_01




tdt01_a16_02




tdt01_a17_01




tdt01_b01_01




tdt01_b01_02




tdt01_b02_01




tdt01_b02_02




tdt01_b03_01




tdt01_b04_01




tdt01_b13_01




tdt01_c01_01




tdt01_c01_02




tdt01_c02_01




tdt01_c02_02




tdt01_c03_01




tdt01_c04_01




tdt01_d01_01




tdt01_d02_01




tdt01_d03_01




tdt01_d04_01




tdt01_d05_01




tdt01_d06_01




tdt01_d07_01




tdt01_d08_01




tdt01_d09_01




tdt01_d11_01




tdt01_d12_01




tdt01_d13_01




tdt01_d14_01




tdt01_d15_01




tdt01_d16_01




tdt01_f13_01




tdt01_f14_01




tdt01_f15_01




tdt01_f16_01




tdt01_f17_01




tdt01_f18_01




tdt01_f19_01




tdt01_f20_01




tdt01_g01_01




tdt01_g01_02




tdt01_g01_03




tdt01_g02_01




tdt01_g02_02




tdt01_g02_03




tdt01_g02_04




tdt01_g03_01




tdt01_g03_02




tdt01_g04_01




tdt01_g05_01




tdt01_g05_02




tdt01_g07_01




tdt01_g08_01




tdt01_g09_01




tdt01_g09_02




tdt01_g10_01




tdt01_g10_02




tdt01_g11_01




tdt01_g12_01




tdt01_g13_01




tdt01_g14_01




tdt01_g15_01




tdt01_g16_01




tdt01_g17_01




tdt01_g17_02




tdt01_g18_01




tdt01_g19_01




tdt01_g20_01




tdt01_j01_01




tdt01_j01_02




tdt01_j01_03




tdt01_j02_01




tdt01_j02_02




tdt01_j02_03




tdt01_j03_01




tdt01_j04_01




tdt01_j05_01




tdt01_j05_02




tdt01_j05_03




tdt01_j07_01




tdt01_j09_01




tdt01_j10_01




tdt01_j11_01




tdt01_j13_01




tdt01_o01_01




tdt01_o02_01




tdt01_o03_01




tdt01_o04_01




tdt01_o05_01




tdt01_o06_01




tdt01_o09_01




tdt01_o09_02




tdt01_o13_01




tdt01_o15_01




tdt01_o16_01




tdt01_o18_01




tdt01_o19_01




tdt01_p01_01




tdt01_p02_01




tdt01_p03_01




tdt01_p05_01




tdt01_p06_01




tdt01_p11_01




tdt01_p11_02




tdt01_p11_03




tdt01_p13_01




tdt01_p15_01




tdt01_p16_01




tdt01_p18_01




tdt01_p19_01




tdt01_q01_01




tdt01_q02_01




tdt01_r01_01




tdt01_r02_01




tdt01_s01_01




tdt01_s02_01




tdt01_s04_01




tdt01_s06_01




tdt01_s08_01




tdt01_s10_01




tdt01_s11_01




tdt01_s13_01




tdt01_s15_01




tdt01_s17_01




tdt01_s18_01




tdt01_t01_01




tdt01_t02_01




tdt01_t04_01




tdt01_t06_01




tdt01_t08_01




tdt01_t10_01




tdt01_t11_01




tdt01_t13_01




tdt01_t15_01




tdt01_t17_01




Unused MDL files (not in SET)

For reference - they might be investigated for usability in Overhaul but are likely old / alpha / beta models and broken in many ways.


Model NameName/DescriptionScreenshot Original

Notes

tdt01_a19_01


tdt01_f20_02


tdt01_t11_03




tdt01_t11_05


tdt01_z01_01


tdt01_z02_01


tdt01_z03_01


tdt01_z04_01


tdt01_z05_01


tdt01_z06_01


tdt01_z07_01


tdt01_z08_01


tdt01_z09_01


tdt01_z10_01


tdt01_z11_01


tdt01_z20_01


tdt01_zi08_01



Door Models

Note it reuses in doortypes.2da 5 doors intended for TDM (Mines) this is the only unique one:

Model NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
tdt_udoor_02.mdl




Textures List

Also uses texture "black". Need to check if this should be instead NULL.

Envmap is tdt01__ref01

Texture NameName/DescriptionScreenshot OriginalScreenshot ReplacementFile ReplacementsNotes
plc_bookcover



tdt01_a02_05.mdl

tdt01_c01_02.mdl

tdt01_d15_01.mdl

tdt01_r01_01.mdl

Used on I think candles? Weird. Probably should replace.

tdm01_crtes01



Used in tdm (Mines)
tdm01_metl01



Used in tdm (Mines)
tds01_wall09a



Used in tds (Sewers)
tdt01_black



Generic black one don't need to touch
tdt01_bone01Bone

tdt01_bone01.mtr

tdt01_bone01_d

tdt01_bone01_n

tdt01_bone01_h

tdt01_bone01_r

Maranduil's HD Textures

"black" used for spec map

tdt01_coral01Coral (red)

tdt01_coral01.mtr

tdt01_coral01_d

tdt01_coral01_h

tdt01_coral01_n

tdt01_coral01_r

Maranduil's HD Textures

"black" used for spec map

tdt01_coral02Coral (green)

tdt01_coral02.mtr

tdt01_coral02_d

tdt01_coral02_h

tdt01_coral02_n

tdt01_coral02_r

Maranduil's HD Textures

"black" used for spec map

tdt01_drift01Driftwood

tdt01_drift01.mtr

tdt01_drift01_d

tdt01_drift01_h

tdt01_drift01_n

tdt01_drift01_r

Maranduil's HD Textures

"black" used for spec map

tdt01_drift02Drifotwood (mossy)

tdt01_drift02.mtr

tdt01_drift02_d

tdt01_drift02_h

tdt01_drift02_n

tdt01_drift02_r

Maranduil's HD Textures

"black" used for spec map

tdt01_floor01Floor (sandy)

tdt01_floor01.mtr

tdt01_floor01_d

tdt01_floor01_h

tdt01_floor01_n

tdt01_floor01_r

Maranduil's HD Textures

"black" used for spec map

tdt01_floor02Floor (stony)

tdt01_floor02.mtr

tdt01_floor02_d

tdt01_floor02_h

tdt01_floor02_n

tdt01_floor02_r

tdt01_floor02_s

Maranduil's HD Textures
tdt01_floor03floor (tiles)

tdt01_floor03.mtr

tdt01_floor03_d

tdt01_floor03_h

tdt01_floor03_n

tdt01_floor03_r

Maranduil's HD Textures

"black" used for spec map

Note tdt01_floor04.mtr and tdt01_floor05.mtr references the tdt01_floor03 files. Left in just in case.

tdt01_grad01



Generic gradiant don't need to touch
tdt01_hrdwd01Wood

tdt01_hrdwd01.mtr

tdt01_hrdwd01_d

tdt01_hrdwd01_n

tdt01_hrdwd01_r

tdt01_hrdwd01_h

Maranduil's HD Textures

"black" used for spec map

tdt01_metl01Metal - Rivited and rusty

tdt01_metl01.mtr

tdt01_metl01_d

tdt01_metl01_n

tdt01_metl01_s

tdt01_metl01_r

tdt01_metl01_h

Maranduil's HD Textures
tdt01_metl02Metal - Flat

tdt01_metl02.mtr

tdt01_metl02_d

tdt01_metl02_n

tdt01_metl02_s

tdt01_metl02_r

tdt01_metl02_h

Maranduil's HD Textures
tdt01_metl03Metal - Brown (rust)

tdt01_metl03.mtr

tdt01_metl03_d

tdt01_metl03_n

tdt01_metl03_s

tdt01_metl03_r

tdt01_metl03_h

Maranduil's HD Textures
tdt01_moss01Moss

tdt01_moss01.mtr

tdt01_moss01_d

tdt01_moss01_n

tdt01_moss01_r

tdt01_moss01_h

Maranduil's HD Textures
tdt01_rock01Rock - Grey

tdt01_rock01.mtr

tdt01_rock01_d

tdt01_rock01_n

tdt01_rock01_r

tdt01_rock01_h

Maranduil's HD Textures

"black" used for spec map

Note tdt01_rock04.mtr references tdt01_rock01 files. This is included for those using the roof add on by henesua.

tdt01_rock02Rock - Grey 2

tdt01_rock02.mtr

tdt01_rock02_d

tdt01_rock02_n

tdt01_rock02_s

tdt01_rock02_r

tdt01_rock02_h

Maranduil's HD Textures
tdt01_rock03Rock - Green

tdt01_rock03.mtr

tdt01_rock03_d

tdt01_rock03_n

tdt01_rock03_s

tdt01_rock03_r

tdt01_rock03_h

Maranduil's HD Textures
tdt01_rockwatRock - Gradiant (to water)

tdt01_rockwat.mtr

tdt01_rockwat_d

tdt01_rockwat_n

tdt01_rockwat_r

tdt01_rockwat_h

Maranduil's HD Textures

"black" used for spec map

tdt01_rope01Robe

tdt01_rope01.mtr

tdt01_rope01_d

tdt01_rope01_n

tdt01_rope01_r

tdt01_rope01_h

Maranduil's HD Textures

"black" used for spec map

tdt01_sandtrim01Sand - Trim

tdt01_sandtrim01.mtr

tdt01_sandtrim_d

tdt01_sandtrim_n

tdt01_sandtrim_r

tdt01_sandtrim_h

Maranduil's HD Textures

"black" used for spec map

tdt01_shell01Shell

tdt01_shell01.mtr

tdt01_shell01_d

tdt01_shell01_n

tdt01_shell01_s

tdt01_shell01_d is an upscaled version of tdt01_shell01 otherwise unchanged

Maranduil's HD Textures for the n and s which are from dafena

tdt01_testaMoss

tdt01_testa.mtr

tdt01_testa_d

tdt01_testa_n

tdt01_testa_r

tdt01_testa_h

Maranduil's HD Textures

"black" used for spec map

tdt01_testcMoss - Edge

tdt01_testc.mtr

tdt01_testc_d

tdt01_testc_n

tdt01_testc_r

tdt01_testc_h

Maranduil's HD Textures

"black" used for spec map

tdt01_wall03Wall - bricks

tdt01_wall03.mtr

tdt01_wall03_d

tdt01_wall03_n

tdt01_wall03_r

tdt01_wall03_h

Maranduil's HD Textures

"black" used for spec map

tdt01_water01



This is replaced by proper water
tdt01_wood03Wood

tdt01_wood03.mtr

tdt01_wood03_d

tdt01_wood03_n

tdt01_wood03_r

tdt01_wood03_h

Maranduil's HD Textures

"black" used for spec map

ttr01_bridge02



Used in ttr (Rural)
ttr01_leaf01



Used in ttr (Rural)
ttr01_net01



Used in ttr (Rural)
ttr01_wood01



Used in ttr (Rural)
ttz01_drift01



Used in ttz (Tropical)

Walkmesh Bitmap References

These are WOK and walkmesh related and not real textures. Here for reference only.

Texture NameNotes
DeepWater
Leaves
NULL
Nonwalk
Obscuring
Stone
Transparent
Wood
n_Deepwater
n_Obscuring
w_Wood