Some stuff on skills.

Improvements to base Skills

There's a few cut feats we can introduce to improve some skills, see Overhaul Feats.

Crafting Skills

These could do with a once over and be made usable in the OC modules and actually useful overall.

Bluff

Combat usage!

Feint

This could have a NUI item or free general feat - the Feint action.

https://www.dandwiki.com/wiki/3e_SRD:Bluff_Skill#Feinting_in_Combat

> The character can also use Bluff to mislead an opponent in combat so that he can't dodge the character's attack effectively. Doing so is a miscellaneous standard action that does not draw an attack of opportunity. If the character is successful, the next attack the character makes against the target does not allow him to use his Dexterity bonus to Armor Class (if any). This attack must be made on or before your next turn. Feinting in this way against a nonhumanoid is difficult because it's harder to read a strange creature's body language; the character suffers a –4 penalty. Against a creature of animal Intelligence (1 or 2) it's even harder; the character suffers a –8 penalty. Against a nonintelligent creature, it's impossible. 

So the way this could work:

For a free action feat version:

Alternatively do it a similar way to NWN2: https://nwn2.fandom.com/wiki/Feint

Hide in Combat

This could be a fun use: https://www.dandwiki.com/wiki/3e_SRD:Bluff_Skill#Creating_a_Diversion_to_Hide

> The character can use Bluff to help the character hide. A successful Bluff check can give the character the momentary diversion the character needs to attempt a Hide check while people are aware of the character.

This essentially could allow a Hide in Plain Sight check if every single person has failed their check. Basically:

Appraise

Should get this applied to all converted modules stores and show the re-rolls.