Overhauled Classes will include;
Some random QOL things:
Base classes:
Prestige classes:
Some ideas for new classes and potential for implementation.
| Class Name | Type | Source | Basic Overview | Notes and Implementation Potential |
|---|---|---|---|---|
| Eye of Gruumsh | Prestige | Barbarian Blindfighting Barbarian prestige class | Pretty much can be fully implemented due to existing Bioware work. Not perfect however. | |
| Shou Disciple | Prestige | Monk prestige class who can wear light armour and use more weapons as monk weapons | Many hardcoded things already in the engine from Bioware. | |
| Stormlord | Prestige | 3.5E Complete Divine variant, p. 65 | Divine caster (3rd levels spells minimum) ability to enhance certain weapons with electricity and gets some immunity to electricity | A decent easy to do class that makes use of the divine bonus spell slots and - hopefully - full normal progression (needs testing). As a caster really needs a SetCasterLevel for proper compatibility. May need to have an active feat to apply the bonus damage / immunity bonus (as unyeilding permanent supernatural effects). But then again probably need to have hooks into various events to stop weapons being transferred. NWN2 implementation is probably fine for this. A bit broader allowances on requirements, and different weapons due to NWN limitations on ranged ones. |
| Archivist | Base | 3.5E Heroes of Horror variant, p. 82 | A wizard, but uses cleric spells essentially. Gets some bonus abilities, uses Int as the DC modifier and Wisdom for the spellbook modifier. | Will need GetSpellSaveDC alterations (since Wisdom is used for the spellbook and learning spells, but Intelligence used for the save DC), but other than that may "just work" more or less. Lore Mastery is probably the only "useless" thing and can perhaps be replaced with a simple Skill Focus: Lore and Greater Skill Focus: Lore as free feats. The bonus abilities are "neat" and at least make use of Lore (or "knowledge") versus monsters. Select feat - select enemy - gain aura to help allies for a while based on their racial type. Yes it's another cleric-like spellcaster but at least a semi-interesting one needing 2 characteristics to invest into so it's not instantly better than either class by itself. Sorta has some wizard stuff (bonus feats) and some cleric. If you want to just class cleric spells pure cleric is probably still "better". Epic Archivist would presumably just take a page from the Cleric feats available. |
| Favoured Soul | Base | 3.5E Complete Divine variant, p. 6 | A sorcerer who casts cleric spells essentially. | Will need GetSpellSaveDC alterations (uses Wisdom to increase DC, but Charisma for learning spells and slot bonuses). It should just work mostly otherwise. Similar to Sorcerer. Difficult parts mainly is enforcing a particular Weapon Focus or Weapon Specialisation, but could just let them be taken who cares on restricting it. Need to test how Energy Resistance (which is NWN, albeit a epic feat called "Epic Energy Resistance") can be done as a bonus feat selection, else perhaps just pre-select them...? Wings will need level up scripts I think, is hardcoded for Red Dragon Disciple. Will be purely visual. The damage reduction at the end should be 10/+1 I guess, not great but similar to the Monks. |
| Warlock | Base | A 3rd kind of caster compared to divine and arcane! | This is potentially difficult to do, but some options:
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| Divine Crusader | Prestige | 3.5E Complete Divine, p33 | A limited divine spellbook user that only learns domain spells. | While the NWN:EE I think forces 2 domains to be chosen that would be pretty ok especially with NWN's more limited domain spell availability. I don't think it's really overpowered. Would be certainly an interesting class! The bonus feats are pretty normal, free Weapon Specialization, acid/electricity resistance (and Epic version) for free, Perfect Self, Darkvision. |