Well, this was a little different for me attempting to review this module. First of all, as you can see, it wasn't a natively English speaking module. However, this didn't pose a problem as the author helpfully provided the opportunity for me to choose my language right at the start. A nice touch and I'm always humbled when someone bothers to add another language to their own to make it easier for others to play. 



The author says in his introduction that he wrote this module some time ago for his children. It's a "little Adventure without any fights" he says.  And he is true to his word. This module has no combat with the central characters being a group of kids that the PC comes across. They are playing in a slightly eerie looking setting near a graveyard and the PC is tasked with obtaining some firewood for them from a nearby graveyard, then later helping them find the adult who was looking after them.

The kids don't have much in the way of character but that didn't matter. This struck me as a "getting used to the toolset"  sort of module with lots of pointing and clicking, simple amounts of reading and no danger. There were gravestones in the graveyard ( why wouldn't there be?) and also the odd ghost or two but they aren't hostile and I don't think kids would find the setting scary. 



All sounds fine so far but if I'm honest I was quite frustrated at the start of this for a number of reasons. The first is that the main area is HUGE. I know this as, not wanting to get any spoilers beforehand I didn't look at it in the toolset. I jumped straight into it deciding to explore the area and literally almost half an hour later I was still running around aimlessly, totally lost . Yes, I had found a couple of bits of road and followed them but neither led to a transition and ( probably just my bad luck) I hadn't even come across the children. Even when I did, I promptly managed to lose them as I had assumed there would nee map pins for locations I had been to but there weren't and the module takes place in almost darkness which prevented me seeing much in front of me. 




Ok, with that out of my system ( I hate modules where I'm running around looking for something to do) I have to say that once I found the kids it improved quite a bit. I enjoyed finding the firewood for them and especially lighting the fire as they all leapt up and surrounded the fire. Without giving too much away I also started to grasp what the author was trying to do and it started to make sense with a couple more quests, including some characters kids would like. 


It was only when I opened the module afterwards in the toolset I realised what a labour of love this must have been for the author. An impressive  number of scripts behind the scenes just adding little touches to the story. However, I use the term l "opened" loosely as, although the module opened in my toolset, it crashed as soon as I tried to open anything within it - scripts, areas or even properties. Not sure why but it prevented me checking I hadn't missed anything important.



 Given the size of the initial area and the lack of visual clues at the start I would say this would be best played with an adult sitting beside a child, doing some of the movement and maybe prompting so the kid doesn't wander off ( like i did) !  It is probably also aimed at the lower end of the age range, possibly old enough not to be spooked by the graveyard but young enough not to need some of the extra things like chests, rewards etc. I do think the author might have given thought to planting chests with shiny things inside throughout the initial area. (There are a few later in another area). If the kid gets lost at least they feel they are gathering something.



Maybe also a purpose such as the PC completing the quests to get them enough money for, I don't know, new clothes ? a ball to play with ?   I think kids might also have appreciated a few conversations with animals they clicked on. younger kids would appreciate animals responding to them  I think. 



Positives - By the end I was getting into this module and it's simple feel. The quests are non threatening but satisfying, there are enough areas to keep them interested and it would be a good introduction to point and click with no pressure on being able to move or turn quickly. I got a buzz out of lighting the fire for the kids ( just radial menu once you have the firewood) , due to the way they quickly gathered round the flames.   I also like the way it wouldn't let me light the fire on the wooden structure they were sitting on !


Less so - This is harder to assess. Because I'm reviewing all these kids' modules I tend to leap in and see what's there. This doesn't pay dividends here. If I had stuck to, and checked, all the roads first I would have found the kids earlier. However, for any youngster approaching this on their own, the initial area is far too big with almost no visual clues. Even revealing all the important spots via map pins would have been fine for the younger kids.  I wonder, if the adult with them doesn't steer them to the kids early on, if they wouldn't need a little more to keep them interested?  It would be easily done as I've said, with chests to open, animals to talk to or strange/ humorous characters to talk to. This would maybe make a decent introduction to NWN for a younger person with an adult beside them .I wouldn't suggest thoroughly examining the initial area as there isn't a lot to interact with once you have found the kids. 




This module was last updated in 2015 and can be found on the Vault here