Shields - Small, Medium, Large and Tower.

Changing to PLT Shields

The default shields are not awful but could be improved - there are 3 main item methods:

  1. "Simple" - one model, one texture. Shields currently use this. It doesn't leave you with many actual colours though since it's time consuming to redo the colours again and again for hundreds of entries.
  2. "Simple with PLT" - Change to Helm-like PLT texturing. This allows layered colours (6 choices, leather 1/2, metal 1/2, cloth 1/2) on the same model. Also allows DDS overrides which allows for heraldry (but acts like simple - so need to duplicate models).
  3. Complex parts based - This is kind of better - you could have shield "parts" top, middle, bottom. However: it doesn't allow PLT, and therefore again limits colours dramatically. Usually used for weapons where it makes more sense - weapons are usually just metal, not wood or anything. There is also issues if you do want a single model, you start using lots of slots for just those variants.

Converting to option 2 is reasonably painless.

Method:

Now the existing models do have existing model names. Options for this:

However there are some bugs (to be reported to Beamdog):

Solution to the above: Final client hakpacks have the PLT only or DDS only. For toolset use a developer has to use a Toolset Only hakpack/development folder set of TGA files to "impersonate" the appearances. These can be either simply 1x1 black TGA files, since they should never show in game, or better maybe even just have a pink X or other noticable iconography since the icon won't be really displayed in the toolset; example of one with DDS and TGA only:

We could technically include some kind of PLT icon, maybe impersonating the model, so it makes it easier to view, but again only for development purposes.