The feats of the game generally don't need (or warrant) huge changes due to how NWN is (without some more patching from Beamdog to unhardcode or relieve some aspects of the game).

However there are a few cut feats that can be re-added and have hardcoded effects, and obviously new spell-like feats can be added (that basically activate a spells.2da entry).

Aims and Direction

Aim is to keep the feats as simple as possible and manageable with meaningful additions.

The feats in NWN that provide static bonuses to stats and situations are hardcoded. You can emulate them with effects but this adds a lot more scripting and situations to handle.

Static things that can be emulated though in some cases where all the scripts are being sorted anyway:

Other things we might be able to do:

Finally you can add spell-like feats, which will be the majority of feats added, and add a chance for non-casters to have some abilities to use other than just "click the enemy".

Cut Feat Additions

These are strictly general feats available to anyone with the general prerequisites. See Overhaul Classes for information on the cut classes.

Feat IDFeat NameConstant NameEffectDescriptionNotes
385Smooth TalkFEAT_SMOOTH_TALK+4 to Persuade Skill

Type of Feat: General

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +4 bonus on Persuade checks.

Use: Automatic.

This can grant a bonus to persuasion with the ruleset.2da entry "SMOOTH_TALK_PERSUADE_BONUS"

This would be a level 1 only feat (like Luck of the Heroes) meaning the +4 bonus is okay, not sure why Bioware cut it.

403Mercantile BackgroundFEAT_MERCANTILE_BACKGROUND+4 to Appraise Skill

Type of Feat: General

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +4 bonus on Appraise checks.

Use: Automatic.

This can grant a bonus to persuasion with the ruleset.2da entry "MERCANTILE_BACKGROUND_APPRAISE_BONUS"

The default +2 would be pretty bad, so bumping it up to +4 makes it on par with other level 1 only feats.

New Feat Additions

These are strictly general feats available to anyone with the general prerequisites. See Overhaul Classes for information on the class specific feats.

Feat IDFeat NameConstant NameEffect DescriptionNotes












Adjusted Base Game Feats

These are strictly general feats available to anyone with the general prerequisites. See Overhaul Classes for information on the class specific feats.

Feat IDFeat NameConstant NameOld EffectNew EffectNew DescriptionNotes