Individual Abberations

Blueprint NameBlueprint FileAppearance NameAIDPortraitOriginal ModelOriginal TexturesOriginal AnimationsOriginal Model ScreenshotReplacement ModelReplacement TexturesReplacement AnimationsReplacement Model ScreenshotNotes
Ettercapnw_ettercapEttercap166po_ettercap_

c_ettercap.mdl


c_ettercap.tgasupermodel: c_troll


c_ettercap (4x upscale)

Uses the troll animations to good effect to be honest.

Trolls are under Giant → Trolls.

Hook Horrornw_horrorHook Horror102po_horror_

c_horror.mdl

c_horrorHas animations





Is supermodel for Vrock, which is in Planar → Fiendish.

There is a higher quality texture, but rather different colourisation of this model as c_hookhorror. Could perhaps recolour, or just use maybe...although the model needs some work to be honest.

Umber Hulknw_umberhulkUmber Hulk168po_umberhulk_

c_umberhulk.mdl

c_umberhulk.ddsHas animations





Doesn't appear to be a supermodel for any other model.

The c_umber texture appears to be a "before adding highlights" which we might be able to create a vaguely proper normal map from, or use as a the base diffuse file.

Will-O'-Wispnw_willowispWill-O-Wisp116po_willowisp_

c_willowisp.mdl

Emitter textures:

fxpa_smoke01a

fxpa_flare1

supermodel: c_a_bat





This creature is actually mostly an emitter based model no real way to upgrade it, although some colour variants may be nice.

There is one trimesh box but it is set to render 0, shadow 0...might be worth cleaning up but was probably there to render it in 3ds Max for whatever purposes.

The animations are...the bats! Weird, but kinda makes sense (floating, throws itself at an enemy to attack)

Devourers

Blueprint NameBlueprint FileAppearance NameAIDPortraitOriginal ModelOriginal TexturesOriginal AnimationsOriginal Model ScreenshotReplacement ModelReplacement TexturesReplacement AnimationsReplacement Model ScreenshotNotes
Intellect Devourernw_devourIntellect Devourer117po_devour_

c_devour.mdl

c_devour

Has animations





Base animations for the 3 forms come from this one.

Note: Skeletal Devourer is under Undead → Other.

Battle Devourernw_battdevourIntellect Devourer, War54po_devo_01_

c_devo_01.mdl

c_devo_01

supermodel: c_devour





There's an apparently unused (likely older) model called "c_devourwar.mdl" (references texture c_devourwar which doesn't exist). It's similar geometry but not entirely the same - reusing the texture shows it has some misaligned bits and bobs and not really worth recovering.

Beholders and Floating Eyes

Blueprint NameBlueprint FileAppearance NameAIDPortraitOriginal ModelOriginal TexturesOriginal AnimationsOriginal Model ScreenshotReplacement ModelReplacement TexturesReplacement AnimationsReplacement Model ScreenshotNotes

Beholder

x2_beholder001Beholder401po_behold_

c_behold.mdl

c_beholderHas animations





The model is HotU era which is better than many older ones. May be a touch up and maps would be the main thing.

Is the animation master for other beholders.

Beholder Magex2_beholder003Beholder, Mage402po_beholdwiz_

c_beholdwiz.mdl

c_beholder2

supermodel: c_behold





The model is HotU era which is better than many older ones. May be a touch up and maps would be the main thing.
Eyeballx2_beholder002Beholder, Eyeball403po_beholdeye_

c_beholdeye.mdl

c_beholdeye

supermodel c_behold





The model is HotU era which is better than many older ones. May be a touch up and maps would be the main thing.
G'Zhjorb, the All-Seeing Eyex3_gzhorbBeholder, G'Zhorb299po_gzhorb_

c_gzhorb.mdl

c_gzhorb

c_gzhorb1

Has animations





Model doesn't really need an upgrade, adde in "XP3". Maybe some texture PBR work. Looks very...dry.

Has it's own animations (although may have been copied from the beholder, the model is larger).



Beholder Tyrant472po_beholdm_

c_beholdboss.mdl

c_beholderboss.ddssupermodel c_behold





Hasn't got a blueprint. Is listed as "Beholder_Mother" and "Beholder Tyrant". Maybe could do with one.

As with others is HotU era so texture touchup would likely do.

Driders

Blueprint NameBlueprint FileAppearance NameAIDPortraitOriginal ModelOriginal TexturesOriginal AnimationsOriginal Model ScreenshotReplacement ModelReplacement TexturesReplacement AnimationsReplacement Model ScreenshotNotes

Drider

Drider Wizard

x2_drider001

x2_driderw01

Drider406po_drider_

c_drider.mdl

c_drider.ddssupermodel c_driderchf





The bow in the screenshot is just a default equipped weapon not part of the model.

Could use some model touch ups but the animations are pretty good.

The TLK entry for the appearance should be updated to Drider, Male

Drider Chief

Drider Chief

Drider Chief

Drider Chief

x2_drider002

x2_drider003

x2_drider004

x2_drider005

Drider, Chief407po_driderchf_

c_driderchf.mdl

driderchf.ddsHas animations




Could use some model touch ups but the animations are pretty good.

Why did Bioware create 4 different blueprints just with increased Sorcerer levels, sigh!

Female Drider

Drider Cleric

x2_fdrider001

x2_fdrider002

Drider446po_drider_c_driderfem.mdlc_driderfem.ddssupermodel c_driderchf




The TLK entry for the appearance needs updating to be Drider, Female

Mind Flayers

Blueprint NameBlueprint FileAppearance NameAIDPortraitOriginal ModelOriginal TexturesOriginal AnimationsOriginal Model ScreenshotReplacement ModelReplacement TexturesReplacement AnimationsReplacement Model ScreenshotNotes

Mind Flayer

x2_mindflayer001Mindflayer413po_mindflayer_c_mindflayer.mdlmindflayer.ddsHas animations




Note the Mindflayer, Alhoon is under Undead → Other

The model name doesn't match the texture oddly.

Model might need a bit of touching up, bit of texture clarity and normals and maybe a bit of wetness.

Mind Flayer Darkener

Mind Flayer Venerator

Ulitharid

x2_mindfdarkener

x2_mindfveneratr

x2_mindflayer002

Mindflater, Master414po_mindflayer2_c_mindflayer2.mdlmindflayer2.ddssupermodel c_mindflayer




The model name doesn't match the texture oddly.

Note there is a c_mindflayer2.dds file which is seemingly identical to mindflayer2.dds

Model might need a bit of touching up, bit of texture clarity and normals and maybe a bit of wetness.