Blueprint Name | Blueprint File | Appearance Name | AID | Portrait | Original Model | Original Textures | Original Animations | Original Model Screenshot | Replacement Model | Replacement Textures | Replacement Animations | Replacement Model Screenshot | Notes |
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Ettercap | nw_ettercap | Ettercap | 166 | po_ettercap_ | c_ettercap.mdl | c_ettercap.tga | supermodel: c_troll | c_ettercap (4x upscale) | Uses the troll animations to good effect to be honest. Trolls are under Giant → Trolls. | ||||
Hook Horror | nw_horror | Hook Horror | 102 | po_horror_ | c_horror.mdl | c_horror | Has animations | Is supermodel for Vrock, which is in Planar → Fiendish. There is a higher quality texture, but rather different colourisation of this model as c_hookhorror. Could perhaps recolour, or just use maybe...although the model needs some work to be honest. | |||||
Umber Hulk | nw_umberhulk | Umber Hulk | 168 | po_umberhulk_ | c_umberhulk.mdl | c_umberhulk.dds | Has animations | Doesn't appear to be a supermodel for any other model. The c_umber texture appears to be a "before adding highlights" which we might be able to create a vaguely proper normal map from, or use as a the base diffuse file. | |||||
Will-O'-Wisp | nw_willowisp | Will-O-Wisp | 116 | po_willowisp_ | c_willowisp.mdl | Emitter textures: fxpa_smoke01a fxpa_flare1 | supermodel: c_a_bat | This creature is actually mostly an emitter based model no real way to upgrade it, although some colour variants may be nice. There is one trimesh box but it is set to render 0, shadow 0...might be worth cleaning up but was probably there to render it in 3ds Max for whatever purposes. The animations are...the bats! Weird, but kinda makes sense (floating, throws itself at an enemy to attack) |
Blueprint Name | Blueprint File | Appearance Name | AID | Portrait | Original Model | Original Textures | Original Animations | Original Model Screenshot | Replacement Model | Replacement Textures | Replacement Animations | Replacement Model Screenshot | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Intellect Devourer | nw_devour | Intellect Devourer | 117 | po_devour_ | c_devour.mdl | c_devour | Has animations | Base animations for the 3 forms come from this one. Note: Skeletal Devourer is under Undead → Other. | |||||
Battle Devourer | nw_battdevour | Intellect Devourer, War | 54 | po_devo_01_ | c_devo_01.mdl | c_devo_01 | supermodel: c_devour | There's an apparently unused (likely older) model called "c_devourwar.mdl" (references texture c_devourwar which doesn't exist). It's similar geometry but not entirely the same - reusing the texture shows it has some misaligned bits and bobs and not really worth recovering. |
Blueprint Name | Blueprint File | Appearance Name | AID | Portrait | Original Model | Original Textures | Original Animations | Original Model Screenshot | Replacement Model | Replacement Textures | Replacement Animations | Replacement Model Screenshot | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beholder | x2_beholder001 | Beholder | 401 | po_behold_ | c_behold.mdl | c_beholder | Has animations | The model is HotU era which is better than many older ones. May be a touch up and maps would be the main thing. Is the animation master for other beholders. | |||||
Beholder Mage | x2_beholder003 | Beholder, Mage | 402 | po_beholdwiz_ | c_beholdwiz.mdl | c_beholder2 | supermodel: c_behold | The model is HotU era which is better than many older ones. May be a touch up and maps would be the main thing. | |||||
Eyeball | x2_beholder002 | Beholder, Eyeball | 403 | po_beholdeye_ | c_beholdeye.mdl | c_beholdeye | supermodel c_behold | The model is HotU era which is better than many older ones. May be a touch up and maps would be the main thing. | |||||
G'Zhjorb, the All-Seeing Eye | x3_gzhorb | Beholder, G'Zhorb | 299 | po_gzhorb_ | c_gzhorb.mdl | c_gzhorb c_gzhorb1 | Has animations | Model doesn't really need an upgrade, adde in "XP3". Maybe some texture PBR work. Looks very...dry. Has it's own animations (although may have been copied from the beholder, the model is larger). | |||||
Beholder Tyrant | 472 | po_beholdm_ | c_beholdboss.mdl | c_beholderboss.dds | supermodel c_behold | Hasn't got a blueprint. Is listed as "Beholder_Mother" and "Beholder Tyrant". Maybe could do with one. As with others is HotU era so texture touchup would likely do. |
Blueprint Name | Blueprint File | Appearance Name | AID | Portrait | Original Model | Original Textures | Original Animations | Original Model Screenshot | Replacement Model | Replacement Textures | Replacement Animations | Replacement Model Screenshot | Notes |
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Drider Drider Wizard | x2_drider001 x2_driderw01 | Drider | 406 | po_drider_ | c_drider.mdl | c_drider.dds | supermodel c_driderchf | The bow in the screenshot is just a default equipped weapon not part of the model. Could use some model touch ups but the animations are pretty good. The TLK entry for the appearance should be updated to Drider, Male | |||||
Drider Chief Drider Chief Drider Chief Drider Chief | x2_drider002 x2_drider003 x2_drider004 x2_drider005 | Drider, Chief | 407 | po_driderchf_ | c_driderchf.mdl | driderchf.dds | Has animations | Could use some model touch ups but the animations are pretty good. Why did Bioware create 4 different blueprints just with increased Sorcerer levels, sigh! | |||||
Female Drider Drider Cleric | x2_fdrider001 x2_fdrider002 | Drider | 446 | po_drider_ | c_driderfem.mdl | c_driderfem.dds | supermodel c_driderchf | The TLK entry for the appearance needs updating to be Drider, Female |
Blueprint Name | Blueprint File | Appearance Name | AID | Portrait | Original Model | Original Textures | Original Animations | Original Model Screenshot | Replacement Model | Replacement Textures | Replacement Animations | Replacement Model Screenshot | Notes |
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Mind Flayer | x2_mindflayer001 | Mindflayer | 413 | po_mindflayer_ | c_mindflayer.mdl | mindflayer.dds | Has animations | Note the Mindflayer, Alhoon is under Undead → Other The model name doesn't match the texture oddly. Model might need a bit of touching up, bit of texture clarity and normals and maybe a bit of wetness. | |||||
Mind Flayer Darkener Mind Flayer Venerator Ulitharid | x2_mindfdarkener x2_mindfveneratr x2_mindflayer002 | Mindflater, Master | 414 | po_mindflayer2_ | c_mindflayer2.mdl | mindflayer2.dds | supermodel c_mindflayer | The model name doesn't match the texture oddly. Note there is a c_mindflayer2.dds file which is seemingly identical to mindflayer2.dds Model might need a bit of touching up, bit of texture clarity and normals and maybe a bit of wetness. |