Beamdog released their HD Pack; https://files.beamdog.com/ News item: https://store.steampowered.com/news/app/704450/view/3109168049657787421
Project fixes: https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/beamdogs-hd-art-pack-community-fixes
Please report bugs here (if you have a wiki account) or on the vault Discord: https://neverwintervault.org/chat or on the Vault page above.
The Beamdog HD Art Pack is a large amount of upgraded HD models for most Neverwinter Nights base player/NPC appearances, and several weapons. The pack includes upgraded high quality textures and models for:
These are overrides - they replace the base game models - and do not typically include additional models excepting a few minor weapons.
Improvements the project group has made:
The pack has got some known issues, many of which will be fixed in future versions:
Out of scope of this particular project is adding new overrides or drastically changing the appearance of these ones. A new project Overhaul will carry on this with new HD and fancy mapped (PBR) content.
When upgrading please delete the original file(s) and then install the ones downloaded, else old files may be left in place and cause issues.
The Beamdog HD Art Pack as updated by the community will be in 2 flavours for players:
Optionally start by clearing the override folder in the Neverwinter Nights folder, eg: Documents\Neverwinter Nights\override\
Clearing can help remove old files from this very pack meaning less disk space or issues with custom content conflicts.
Then extract the contents of the override folder in the zip to the override folder in your Neverwinter Nights folder.
For builders there are 3 zips:
This zip contents is intended for builders to pick and choose from the source files for larger projects such as persistent worlds.
This specifically contains the ASCII source models (decompiled if necessary) or files that may need compression for release (such as TGA files).
It is highly recommended to use the compiled builders pack if you are not intending to make any edits to the files before release.
This zip contents is intended for builders to pick and choose from the compiled files, ie the ones compressed/compiled for final user use.
The override and userpatch hakpack version of the zips are the contents of this zip, just put into hakpack or override folder form with no categorisations.
The community effort to make alterations and fixes to the HD pack, and potentially expand it, are:
Contributor | Role | Contributions |
---|---|---|
Winternite | Coordinator/modeller | Maintenance of Vault download page Bug fixes for models |
Jasperre | Coordinator/Compiler/bug monkey | Model compilation Bug fixes for models Future: Horse generated phenotypes Generation of source zip for builders Generation of compiled zip for builders Generation of patch hakpacks for users and instructions for use |
Tjured | Modeller | Tattoo 1 affecting eye colour on heads Bug fixes for models Future: Adjustments to shapes and sizes of parts / fitting them better to models Shadow node generation Face adjustments Phenotype 2 generation from Phenotype 0 to solve several issues |
Draygoth | Modeller | Bug fixes for models |
Migail | Modeller | Bug fixes for models |
vapidchap | Contribution | NPCs not having good default eye colours (colour "1" on the PLT) |
Wolf | Contribution | PLT issues on helmets |
Mainly useful to know for modders, cloakmodel.2da is the only 2da file now included in the pack, since other changes were redundant (not override) or did nothing (identical files) or were very minor (halfling weapon size change from 0.8 to 0.75). Download the 1.0 file pack if you need these back.
2da file | Changes | Notes |
---|---|---|
cloakmodel.2da | Adds no new cloaks but changes the naming so the cloak models are separate | This was done so normal files can be done per-cloak properly representing the texture applied making them look a lot better (even if the models are otherwise the 1.69 versions). |
Done:
Some not done:
Impossible:
It somewhat works - further investigation needed for a better release (userpatch.ini version would be best).
See also HD Pack Contents Assessment for some more high level views of some issues/problem files and lists of files (incomplete but being worked on where needed).
See also Fixed Bugs can be used on each release to clear the list, so this list doesn't get insane.
Note bugs must have in-game issues not just toolset issues. The toolset is still dumb when it loads phenotype textures so some appear drastically off / bad and this can be easily misreported.
Model/Texture File | Name | Screenshot | Issue | Fixed by |
---|---|---|---|---|
Belt_063 | Belt 063 all races | The missing belt! | This file seems to have been missed from release by Beamdog and needs upgrading. | |
belt186 | Belt 186 all races | It's missing in 1.69 in fact, but still has a valid 2da line entry in parts_belt.2da | belt186 is referenced in parts_belt.2da but NOT included in xp2patch.bif so appears "blank"/invisible. This is very odd. Wonder what armor 186 was originally from (DLA?) needs investigating - but tbh this belt isn't really required for that armor Low priority but would be nice to find and/or fix! | |
pFE0_FOOTL001 / FOOTR001 | Elf female feet | Odd dark areas of textures on the feet (may be just shadows? need to check when knocked down) | ||
Most parts Half Orc Female pFO0_ | Half Orc Female body/arms/thighs/pelvis | First is non-tattoo 001 and next is 002 tattoo ones Texture issues. Tattoo in game is missing on thighs entirely oddly Ignore the toolset issues and focus on the odd texturing in-game. The toolset issues appear to stem from the toolset still loading the "human, male/female" instead of the race-specific one, since the game this was fixed but the toolset wasn't thus the weird issues (less so on clothing since either it works with them properly or it isn't as drastic a difference in texture). Need to review the tattoos on each race fully | ||
pfh2_head028 MDL missing apparently | Human, Female, Fat, Head 28 | Orc female head available to the Human/Half-Orcs The problem is the file pfh2_head028.mdl is missing - this presumably is the old head loading something unnaturally? Needs further investigation. Also note pfh0_head028.mdl is also missing but the game hasn't got a pfh0_head028.mdl! so...well Beamdog didn't really do anything wrong! Possible "fix" is to recreate pfh0_head028.mdl from the Orc, Female, Normal and pfh2_head028.mdl from the Orc, Female, Fat ones. | ||
Head models | All | Head models have additional verts defining parts of a neck, which break the HD and normal models in weird ways. Victorixxx may be providing fixes for these. | ||
pfh0_robe004.mdl (and other female robe004.mdl) | Robe 004 | Normal file looks wonky - going across the dress rather than down it causing weird shadow issues. TBH all the robes need a serious looking at and checking out in detail since they contain a mix of parts (for shadows? but they're weird) nodes and other things that seem to overcomplicate it. | ||
Phenotype 2 bone arms | to follow but essentially large gap between bone and body | Quick note the bone arms do need redoing for both phenotypes, and they need either slight repositioning or some work on the sizing since they have a gap on phenotype 2 (and almost do on phenotype 0) | ||
Phenotype 2 female cloaks | pfd2_cloak_014.mdl | wiiiiddeee. This is seriously so much larger than they need to be due to our tuned down phenotype 2. Seems to be the only solo unique cloak, but a few others are trending to large too. Note: We've not altered these cloak sizes, this is how the base game is. For now won't fix until it's assessed properly (with armor on, etc. etc.) Note 2: you can't edit these with NWN armory it seems Sigh. | ||
_robe038.mdl various | Robe 038 | The apron straps regularly clips through the armor at the top on the shoulders, and one some the apron doesn't even cover the front part of the armor properly. Doesn't occur on all of them however, but is a mix of male and female ones. I'd have assumed rescaling from the human models was to blame but the male ones also have issues...weird eh? pme0_robe038.mdl looks very wacky and off too... TBH the robes in general need a once over. | ||
pma0_head008.mdl | Halfling, Male, Head 008 | The texture is messed up on the glasses - egad! Appears to be a separate UV map trying to reference a (not present, and if it was present, unusable) texture file. Easiest solution is to delete the glasses. Better is to extend the pma0_head_008.plt file so it's double the size, with the glasses UV on the second half with appropriate colouring and normalmaps. |