Patch Version1.85.8193.30
Patch release date (PC)23rd July 2021
Patch release date (Others)
Patch release noteshttps://store.steampowered.com/news/app/704450/view/2966167980978915190

Summary

Hello, dear friends!

Today, we have a development build for you. We appreciate your assistance in testing it, and reporting any issues you find.

The module compatibility has once again been bumped - to version 1.85 - due to the new script commands that allow tile/area actions in the radial menu, and a bit more GUI modification.

Patch Notes

Fixes




Tile/Radial actions, surfacemat.2da


// Gets the ID (1..8) of the last tile action performed in OnPlayerTileAction
int GetLastTileActionId();

// Gets the target position in the module OnPlayerTileAction event.
vector GetLastTileActionPosition();

// Gets the player object that triggered the OnPlayerTileAction event.
object GetLastPlayerToDoTileAction();

New Script Commands

You can now pop up or restrict GUI panels.

We added a event that triggers clientside interaction with some panels (There is a new module event you can access via SetEventScript).

int GUI_PANEL_PLAYER_DEATH = 0;
int GUI_PANEL_MINIMAP = 2;
int GUI_PANEL_COMPASS = 3;
int GUI_PANEL_INVENTORY = 4;
int GUI_PANEL_PLAYERLIST = 5;
int GUI_PANEL_JOURNAL = 6;
int GUI_PANEL_SPELLBOOK = 7;
int GUI_PANEL_CHARACTERSHEET = 8;

int GUIEVENT_CHATBAR_FOCUS = 1;
int GUIEVENT_CHATBAR_UNFOCUS = 2;
int GUIEVENT_CHARACTERSHEET_SKILL_CLICK = 3;
int GUIEVENT_CHARACTERSHEET_FEAT_CLICK = 4;
int GUIEVENT_EFFECTICON_CLICK = 5;
int GUIEVENT_DEATHPANEL_WAITFORHELP_CLICK = 6;
int GUIEVENT_MINIMAP_MAPPIN_CLICK = 7;
int GUIEVENT_MINIMAP_OPEN = 8;
int GUIEVENT_MINIMAP_CLOSE = 9;
int GUIEVENT_JOURNAL_OPEN = 10;
int GUIEVENT_JOURNAL_CLOSE = 11;
int GUIEVENT_PLAYERLIST_PLAYER_CLICK = 12;
int GUIEVENT_PARTYBAR_PORTRAIT_CLICK = 13;
int GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN = 14;

// Gets the player that last triggered the module OnPlayerGuiEvent event.
object GetLastGuiEventPlayer();

// Gets the last triggered GUIEVENT_* in the module OnPlayerGuiEvent event.
int GetLastGuiEventType();

// Gets an optional integer of specific gui events in the module OnPlayerGuiEvent event.
// * GUIEVENT_CHATBAR_*: The selected chat channel. Does not indicate the actual used channel.
// 0 = Shout, 1 = Whisper, 2 = Talk, 3 = Party, 4 = DM
// * GUIEVENT_CHARACTERSHEET_SKILL_SELECT: The skill ID.
// * GUIEVENT_CHARACTERSHEET_FEAT_SELECT: The feat ID.
// * GUIEVENT_EFFECTICON_CLICK: The effect icon ID (EFFECT_ICON_*)
// * GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN: The GUI_PANEL_* the player attempted to open.
int GetLastGuiEventInteger();

// Gets an optional object of specific gui events in the module OnPlayerGuiEvent event.
// * GUIEVENT_MINIMAP_MAPPIN_CLICK: The waypoint the map note is attached to.
// * GUIEVENT_CHARACTERSHEET_*_SELECT: The owner of the character sheet.
// * GUIEVENT_PLAYERLIST_PLAYER_CLICK: The player clicked on.
// * GUIEVENT_PARTYBAR_PORTRAIT_CLICK: The creature clicked on.
// * GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN: For GUI_PANEL_CHARACTERSHEET, the owner of the character sheet.
object GetLastGuiEventObject();

// Disable a gui panel for the client that controls oPlayer.
// Notes: Will close the gui panel if currently open.
// Does not persist through relogging or in savegames.
// Will fire a GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN OnPlayerGuiEvent for some gui panels if a player attempts to open them.
// You can still force show a panel with PopUpGUIPanel().
// * nGuiPanel: A GUI_PANEL_* constant, except GUI_PANEL_PLAYER_DEATH.
void SetGuiPanelDisabled(object oPlayer, int nGuiPanel, int bDisabled);

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Darkness over Daggerford

Known Issues