We'll run the Cupscale on the entire image set twice using the first two models, and pick the best images from each. The DDS images already have gone through a pass of 1x_artifacts_bc1_free_alsa (thanks Loinne!)
The models compared below:
Comparisons (note of course there may be transparency lost):
| Filename | Original (scaled up here if needed) | 4x_ESRGAN | 4x_BSRGAN | 4x_RealSR_DF2K_JPEG | realesrgan-x4plus | Jasperre's Winner |
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| is_harm |
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| BSRGAN is the most similar to the original scaled up - no smiling face. |
| ief_abildecr |
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| BSRGAN. Crisp "human" model and downward arrow, although possibly loses a bit of the red in general. |
| isk_movsilent |
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| BSRGAN or realesrgan-x4plus both look suitable, the former keeping the colour pallet a bit better. |
| dr_03 |
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| Click to zoom in - large files! BSRGAN by a chunk, the JPEG one keeps a lot of the artefacts. The colours are best retained in BSRGAN too. Note the original file was TGA so no DDS artefacts to cope with. |
| iashlw_011 |
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| The 4x_RealSR_DF2K_JPEG approach works well - it really brings the details of scratches and the crispness to the image and will look good in game. |
| cloak_001 (layer 4) |
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| BSRGAN keeps it simple and effective. There are some odd subtle but noticeable changes in colours from greyscale in them too which we might need to account for (less so on BSRGAN). |