damagelevels.2da controls the GUI in showing how damaged a creature is. It is formatted above a creature's head, under the name.

2da Column Information

Column NameValid ValuesDescription
LabelTextNames of damage levels for the benefit of human readers. Unused by the game.
STRING_REFTLK EntryA StringRef for the name of damage levels.

2da Default Contents

LabelSTRING_REFDescription
UNINJURED6409Default text shown when a creature's current hit point percentage is between 100% and 95%
BARELY_INJURED6410Text changes from 'Uninjured' to 'Barely Injured' once a creature's current hit point percentage goes below 95%
INJURED6411Text changes from 'Barely Injured' to 'Injured' once a creature's current hit point percentage goes below 75%
HEAVILY_WOUNDED6412Text changes from 'Injured' to 'Badly Wounded' once a creature's current hit point percentage goes below 50%

NEAR_DEATH

6413Text changes from 'Badly Wounded' to 'Near Death' once a creature's current hit point percentage goes below 25%
DEAD6414Default text changes from 'Near Death' to 'Dead' once a creature's current hit point percentage reaches 0%