Some aspects of hardcoded Engine feats or spells were changed in NWN:EE. It is useful to list these so they're noted for players and builders who may be used to 1.69.
These may be considered "not bugs" by some. Some can be reverted in ruleset.2da
Monk’s Stunning Fist: Balance change to last only one round instead of three rounds. The pre-Enhanced Edition behavior can be restored by setting STUNNING_FIST_EFFECT_DURATION in ruleset.2da to 18.0f
These are to match intended NWN design and sometimes 3E rules.
Assassins with Death Attack can now use Improved Sneak Attack without having Sneak Attack 1.
Assassin’s Death Attack paralysis length is based only on assassin level, not total character level.
Casting a metamagic spell will no longer add the metamagic to the item used immediately afterwards.
Fixed rules for deflecting arrows (use the target, not the shooter, to measure whether we must wield the current weapon with both hands).
Weapon Master prestige class: For the Ki Critical feat, the offhand weapon will no longer use weapon of choice of onhand weapon.
Monk’s Circle Kick: When current target leaves maximum attack range, we will now pick a new target within attack range instead of standing and doing nothing.
Greater Sanctuary now stacks properly with Invisibility (True Seeing no longer pierces both effects).
Removed ability for shapeshifting players to abuse the UI and use their normal spells while shapeshifted.
Counterspell cleaned up properly, no longer grants a wizard with an instananeous spell cast after it is finished.