| Patch Version | 1.83.8193.26 |
| Patch release date (PC) | 2021-06-24 |
| Patch release date (Others) | |
| Patch release notes | https://store.steampowered.com/news/app/704450/view/2965039543380420546 |
Greetings, dear players and creators!
Patch 8193.26 for Neverwinter Nights: Enhanced Edition arrives today! The update includes dozens of features and fixes — plus adds two epic adventures to our trove of curated community content!
Check out full patch notes below!
New curated community content available! | Our new game launcher continues to grow! Two remarkable modules Against the Cult of the Reptile God by Rich Barker, and Eye of the Beholder 1 & 2 by Rick Francis are now available to download with a single click!
Curated community content now playable in Multiplayer | The new curated content UI is now available when running multiplayer games
Polished fonts | Based on player feedback, we’ve spent some time improving font rendering!
Renderer | Many more performance and stability/compatibility improvements
New Curated Content ReleasesWe’re proud to announce two new curated content adventures, released in full cooperation with their authors.
With the latest update, you can also play them in multiplayer— and Eye of the Beholder by Rick Francis was designed to do just that. So gather your friends, and play the thrilling remake of the classic 1991 release from Strategic Simulations, Inc.
Or perhaps you're in the mood to dive into early tabletop AD&D nostalgia? Against the Cult of the Reptile God, by Rich Barker adapts the novice-series module into a smart, single-player dungeon crawl!
By Rich Barker

Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces.
Strangers are shunned, trade has withered. Rumours flourish, growing wilder with each retelling.
Terrified peasants flee their homes, abandoning their farms with no explanation.
Others simply disappear...
The adventure is set in Greyhawk and is based on the original TSR AD&D module N1 : Against the Cult of the Reptile God by Douglas Niles, which was ranked the 19th best AD&D module of all time by Dungeon Magazine.
While this conversion has added considerably to the original source material, all of the core elements of the adventure remain.
It is a mixture of wilderness, underground, and urban adventure, with a number of unique monsters and items, and some class-specific treasure hoards and rewards.
It is suitable for any class, although is harder for rogues. Druids and rangers are particularly well catered for, and can talk to many of the animals.
The adventure has a duration of approximately 15 hours, and is designed for starting 1st level characters, who can be expected to progress to around 8th level by the end of the adventure.
There are no alignment restrictions, but the storyline is predominantly suitable for good or neutral characters.
By Rick Francis

A two-part remake of the classic game by Westwood/SSI.
The Eye of the Beholder series is designed to be fully multiplayer-compatible!
A drow spy was captured two nights ago by Oltec, Captain of the Guard. Under interrogation, the drow revealed a disturbing plan. He claimed to be working for a being named "Xanathar". The spy claimed that "Xanathar" is an evil crime lord that inhabits the deepest part of the sewer system. Supposedly, Xanathar magically teleported this drow into the city to spy on the Lords of Waterdeep, but was unable to use his magic to teleport him back underground safely. Speak with Khelben Blackstaff to find out more information that could help you before setting out on your journey.
You are summoned by the wizard Khelben Blackstaff, and sent to investigate the dreaded Temple Darkmoon. The heroes of Waterdeep are sent to investigate strange disappearances from villages north of the city in the outline areas of the dark forest. Reports have been made of discoveries of human remains in shallow graves. The clues seem to lead to the Temple Darkmoon, which appears to be a peaceful sanctuary, run by divinely-inspired priests. You must explore the temple, deal with its inhabitants, avoid traps, and battle monsters to discover the temple's evil secrets. Alas, as often happens, appearances are deceiving, and the Temple's dark secret is up to the player to unfold.
The multiplayer UI now uses the same slick design already offered in single-player.
You can now host games with modules downloaded from the curated content list (or any other third party repository used).
The repository will be automatically shared with other players, so they will be offered the download transparently (it’s just like joining a NWSync-enabled persistent world)!
Note: Multiplayer is not supported by all modules. Some were designed for singleplayer, and may break in unexpected ways when played with multiple people. Play them at your own risk!
In addition, the Start Game UI (for both single and multiplayer) saw the following changes:
Tons of performance and stability/compatibility improvements went into this patch:
We spent some time improving font rendering after the feedback from the last patch:
We cleaned up the dataset for the Tyrants of the Moonsea premium module. All content that is already part of the base game has been removed from the DLC download.
In addition, the following fixes went in: