These are conjuration visual effect models, used generally for ConjHeadVisual, ConjHandVisual, ConjGrndVisual, CastHeadVisual, CastHandVisual and CastGrndVisual in spells.2da although they could be modified into visualeffects.2da lines.

The 3 different columns can be combined in one spell - they apply the VFX to different locations (the hands, the head and the ground respectively). Conjuration comes before the "firing" of the spell and cast comes after the conjuration is over.

When items are used the Conjuration VFX are ignored and only the Cast ones are used.

Naming Convention

Bioware used vco_ (Visual effect Conjuration) and vca_ (Visual effect Cast) as their prefix for these. In one instace (Gazes) they use "vco" files in the Cast columns. The tables below state if they're used for the different Head, Hand or Grnd type, or if none of those they'll be unused.

The naming convention of the files after vco_/vca_ tends to be abbreviations of their use (eg; "lgspr" is "Large, Ground, Spiral" - although I've made some assumptions here and there is no reason one "type" should not work in another "location" it'd just be centred on a different body part/be on the ground spot), along with the type of VFX it is intended for - eg; Fire for fire damage spells. These are generally recolours but not always. The Bioware "standard" ones are:

DescriptionDefault ColourNotes
AcidBright green
ColdDarker blue and white
ElectrtricLighter blue and whiteCommonly used for "Hold" spells and "Spell Mantles" too
EvilRed
FireOrange
HealingLight blue and yellow
HolyYellow and white
MindDark blue
NatureLight green, dust, leaves
OddPurple
SonicWhiteCommonly used for Undead spells too

Sound Effect Notes

There are usually sco_ (Sound effect Conjuration) or sca_ (Sound effect Cast) prefixed sound effects used for these. Sometimes Bioware references ones that simply don't exist in the game files which will be noted.

Spells.2da Entries

To ease testing to see these VFX simply use a small script to run the conjuration effect with a "fake cast" in the nwscript debug window selecting the creature to run it on, for instance for Greater Magic Weapon line 545:

ActionCastFakeSpellAtObject(545, OBJECT_SELF);

You can also use the cheat-cast to fire any spell effects (to get a gist of how it looks in tandem with EffectVisualEffect applied things):

ActionCastSpellAtObject(545, OBJECT_SELF, METAMAGIC_ANY, TRUE);

VCO Models List

Unused lines are marked in blue. These need some further testing and screenshots.

Note: We have CastHandVisual column since the Gazes are used there instead of the Conj slots.

Model File (all .mdl)Descriptive NameUsed In ColumnSpells.2da EntriesConjSoundVFX / CastSoundVFXPictureNotes
vco_ato2blueSmall Ball, Blue



Unused blue ball VFX
vco_ato2grenSmall Ball, Green



Unused green ball VFX
vco_ato2redSmall Ball, RedConjHandVisualGreater Magic Weapon (545)sco_ato2red (Doesn't exist)

vco_ato2yeloSmall Ball, Yellow



Unused yellow ball VFX
vco_ato3blueSmall Ball, Blue again



Unused blue ball VFX
vco_ato3orngSmall Ball, Orange



Unused orange ball VFX
vco_atomblueSmall Ball, BlueConjHandVisualBlade Thirst (Line 535)sco_atomblue (Doesn't exist)
Along with the above "ato" the "atom" ones do not have sound effects even though they're referenced. Monsters casting them do so silently which is a bit weird.
vco_atomgrenSmall Ball, GreenConjHandVisualKeen Edge (539), Blackstaff (541)sco_atomgren (Doesn't exist)

vco_atompurpSmall Ball, PurpleConjHandVisualBless Weapon (537)sco_atompurp (Doesn't exist)

vco_atomredSmall Ball, RedConjHandVisualMagic Weapon (544)sco_atomred (Doesn't exist)

vco_atomyeloSmall Ball, YellowConjHandVisualDeafening Clang (536)sco_atomyelo (Doesn't exist)

vco_gazeevilGaze, EvilCastHandVisualGaze: Death (253), Destroy Chaos/Evil/Good/Law (254-256), Petrify (497) and Greater Wildshape variant (687)sco_gazeevil
Oddly all the "Gaze" versions are marked "vco_" but are used as Cast animations.
vco_gazeholyGaze, Holy



Unused and no sco_gazeholy SFX either
vco_gazemindGaze, MindCastHandVisualGaze: Charm (250), Confusion (251), Daze (252), Dominate (258), Fear (260), Stunned (262). Krenshar Scare (276), Mind Blast (551), Greater Wildshape version of Mind Blast (693), Illithid Mindblast (789), Vampire Domination Gaze (800), Sea Hag Evil Eye (803)sco_gazemind

vco_gazeoddGaze, OddCastHandVisualGaze: Doom (259), Paralysis (261)sco_gazeodd

vco_gazesoncGaze, SonicCastHandVisualBeholder Anti Magic Cone (727)sco_gazemind
There is no sco_gazesonc so they reused sco_gazemind for this one usage.
vco_grndblueGround, Blue



No associated SFX
vco_grndgrenGround, Green



No associated SFX
vco_grndleafGround, Leaf



No associated SFX
vco_grndpurpGround, PurpleConjGrndVisualDarkness (36), Shadow Conjuration: Darkness (345), Bane (449), Assassin Darkness (606), Greater Wildshape Driver Darkness (786), Shadow Blend (757)sco_megrdodd01

vco_grndredGround, Red



No associated SFX
vco_grendskulGround, SkullsConjGrndVisualCreate Greater Undead (29), Create Undead (30), Summon Shadow (564), Blackguard Create Undead (609)sco_grndskul
The only one with a SFX to match the VFX name.
vco_grndyeloGround, Yellow



No associated SFX
vco_lgrinacid01Large Ground Incantation, Acid



No associated SFX
vco_lgrincold01Large Ground Incantation, Cold



No associated SFX
vco_lgrinelec01Large Ground Incantation, ElectricityConjGrndVisualMass Haste (113)sco_lgrinelec01
Usuall the "Large Ground Incantation" ones are used to supplement the hand or head visuals, but can be used solo in many cases.
vco_lgrinevil01Large Ground Incantation, EvilConjGrndVisualBlade Barrier (5), Circle of Doom (19), Energy Drain (51), Finger of Death (56), Magic Circle Against Good (105), Unholy Aura (187), Purple Dragon Knight Oath of Wrath (809)sco_lgrinevil01

vco_lgrinfire01Large Ground Incantation, FireConjGrndVisualElemental Swarm (48)sco_lgrinfire01

vco_lgrinheal01Large Ground Incantation, HealConjGrndVisualHeal (79), Healing Circle (80), Mass Heal (114)sco_lgrinheal01

vco_lgrinmind01Large Ground Incantation, MindConjGrndVisualControl Undead (28), and many otherssco_lgrinmind01

vco_lgrinnatr01Large Ground Incantation, Nature



No associated SFX
vco_lgrinodd01Large Ground Incantation, OddConjGrndVisualMass Blindness and Deafness (110), Shadow Shield (160)sco_lgrinodd01

vco_lgrinsonc01Large Ground Incantation, Sonic




vco_lgspracid01Large Ground Spirals, Acid




vco_lgsprcold01Large Ground Spirals, Cold




vco_lgsprelec01Large Ground Spirals, Electricity




vco_lgsprevil01Large Ground Spirals, Evil




vco_lgsprfire01Large Ground Spirals, Fire




vco_lgsprheal01Large Ground Spirals, Healing




vco_lgsprholy01Large Ground Spirals, Holy




vco_lgsprmind01Large Ground Spirals, Mind




vco_lgsprnatr01Large Ground Spirals, Nature




vco_lgsprodd01Large Ground Spirals, Odd




vco_lgsprsonc01Large Ground Spirals, Sonic




vco_mebalacid01Moving Energy Balls, Acid 




vco_mebalcold01Moving Energy Balls, Cold




vco_mebalelec01Moving Energy Balls, Electric




vco_mebalevil01Moving Energy Balls, Evil




vco_mebalfire01Moving Energy Balls, Fire




vco_mebalheal01Moving Energy Balls, Healing




vco_mebalholy01Moving Energy Balls, Holy




vco_mebalmind01Moving Energy Balls, Mind




vco_mebalnatr01Moving Energy Balls, Nature




vco_mebalodd01Moving Energy Balls, Odd




vco_mebalsonc01Moving Energy Balls, Sonic




vco_megrdacid01Moving (cloud of) Energy, Ground, Acid 




vco_megrdcold01Moving (cloud of) Energy, Ground, Cold




vco_megrdelec01Moving (cloud of) Energy, Ground, Electric




vco_megrdevil01Moving (cloud of) Energy, Ground, Evil




vco_megrdfire01Moving (cloud of) Energy, Ground, Fire




vco_megrdheal01Moving (cloud of) Energy, Ground, Healing




vco_megrdholy01Moving (cloud of) Energy, Ground, Holy




vco_megrdmind01Moving (cloud of) Energy, Ground, Mind




vco_megrdnatr01Moving (cloud of) Energy, Ground, Nature




vco_megrdodd01Moving (cloud of) Energy, Ground, Odd




vco_megrdsonc01Moving (cloud of) Energy, Ground, Sonic




vco_mehanacid01Moving Energy, Hand, Acid (Variant 1)




vco_mehanacid02Moving Energy, Hand, Acid (Variant 2)




vco_mehanacid03Moving Energy, Hand, Acid (Variant 3)




vco_mehancold01Moving Energy, Hand, Cold (Variant 1)




vco_mehancold02Moving Energy, Hand, Cold (Variant 2)




vco_mehancold03Moving Energy, Hand, Cold (Variant 3)




vco_mehanelec01Moving Energy, Hand, Electric (Variant 1)




vco_mehanelec02Moving Energy, Hand, Electric (Variant 2)




vco_mehanelec03Moving Energy, Hand, Electric (Variant 3)




vco_mehanevil01Moving Energy, Hand, Evil (Variant 1)




vco_mehanevil02Moving Energy, Hand, Evil (Variant 2)




vco_mehanevil03Moving Energy, Hand, Evil (Variant 3)




vco_mehanfire01Moving Energy, Hand, Fire (Variant 1)




vco_mehanfire02Moving Energy, Hand, Fire (Variant 2)




vco_mehanfire03Moving Energy, Hand, Fire (Variant 3)




vco_mehanheal01Moving Energy, Hand, Healing (Variant 1)




vco_mehanheal02Moving Energy, Hand, Healing (Variant 2)




vco_mehanheal03Moving Energy, Hand, Healing (Variant 3)




vco_mehanholy01Moving Energy, Hand, Holy (Variant 1)




vco_mehanholy02Moving Energy, Hand, Holy (Variant 2)




vco_mehanholy03Moving Energy, Hand, Holy (Variant 3)




vco_mehanmind01Moving Energy, Hand, Mind (Variant 1)




vco_mehanmind02Moving Energy, Hand, Mind (Variant 2)




vco_mehanmind03Moving Energy, Hand, Mind (Variant 3)




vco_mehannatr01Moving Energy, Hand, Nature (Variant 1)




vco_mehannatr02Moving Energy, Hand, Nature (Variant 2)




vco_mehannatr03Moving Energy, Hand, Nature (Variant 3)




vco_mehanodd01Moving Energy, Hand, Odd (Variant 1)




vco_mehanodd02Moving Energy, Hand, Odd (Variant 2)




vco_mehanodd03Moving Energy, Hand, Odd (Variant 3)




vco_mehansonc01Moving Energy, Hand, Sonic (Variant 1)




vco_mehansonc02Moving Energy, Hand, Sonic (Variant 2)




vco_mehansonc03Moving Energy, Hand, Sonic (Variant 3)




vco_mehedacid01Moving Energy, Head, Acid




vco_mehedcold01Moving Energy, Head, Cold




vco_mehedelec01Moving Energy, Head, Electric




vco_mehedevil01Moving Energy, Head, Evil




vco_mehedfire01Moving Energy, Head, Fire




vco_mehedheal01Moving Energy, Head, Healing




vco_mehedholy01Moving Energy, Head, Holy




vco_mehedmind01Moving Energy, Head, Mind




vco_mehednatr01Moving Energy, Head, Nature




vco_mehedodd01Moving Energy, Head, Odd




vco_mehedsonc01Moving Energy, Head, Sonic




vco_swar3blueSwirling, BlueConjHandVisualCone of Cold (25) and shadow version (340)sco_swar3blue

vco_sway2yeloMini swirls, yellow



This is unused and seems to "persist" a bit too much for a proper vco VFX. Buggy and probably a test VFX.
vco_wraithWraith, risingConjHeadVisualPhantasmal Killer (127)sco_wraith

VCA Models List

To follow.