| Patch Version | 1.80.8193.10 |
| Patch release date (PC) | 2020-04-09 |
| Patch release date (Others) | |
| Patch release notes | https://store.steampowered.com/news/app/704450/view/2075538030078461460 |
Development patch.
Pathfinding performance has been improved drastically; especially on big areas with a lot of static placeables (up to 90% reduction in CPU time spent on pathing).
A new configuration toggle has been added: server.experimental.enhanced-pathfinding; it defaults to on. With this option, combat AI will be much smarter in pathing to their target and thus impact the module experience/difficulty somewhat. We appreciate your feedback on this change. If you need this OFF on your server for whatever reason, just turn this flag off in settings.tml.
// Returns the build number of oPlayer (i.e. 8193). // Returns 0 if the given object isn't a player or did not advertise their build info. int GetPlayerBuildVersionMajor(object oPlayer); // Returns the patch revision of oPlayer (i.e. 8). // Returns 0 if the given object isn't a player or did not advertise their build info. int GetPlayerBuildVersionMinor(object oPlayer); |