Patch Version1.82.8193.20
Patch release date (PC)2020-12-15
Patch release date (Others)
Patch release notes

https://store.steampowered.com/news/app/704450/

https://www.beamdog.com/news/new-patch-arrives-neverwinter-nights-enhanced-edition/

Note Patches 8193.18 and 8193.19 were previews/betas.

Summary

Greetings Adventurers,

We just launched Patch 8193.20 for Neverwinter Nights: Enhanced Edition! The update adds scores of features & fixes to the core campaigns, premium modules and toolsets. Today’s patch also addresses the voiceover issue for non-english localizations.

Huge thanks to our amazing community for helping to test out the beta versions of this patch— we couldn’t have done it without you!

Check out the Patch Highlights & Full Details below!

Patch Highlights

Check out the full patch notes below!

Patch Notes

NPC Movement

Performance Improvements

Fixes

Graphics

Renderer Improvements

NWSync Optimizations

Content Updates

Toolset

Other Updates

New Scripting Functionality

// Sets the current hitpoints of oObject.
// * You cannot destroy or revive objects or creatures with this function.
// * For currently dying PCs, you can only set hitpoints in the range of -9 to 0.
// * All other objects need to be alive and the range is clamped to 1 and max hitpoints.
// * This is not considered damage (or healing). It circumvents all combat logic, including damage resistance and reduction.
// * This is not considered a friendly or hostile combat action. It will not affect factions, nor will it trigger script events.
// * This will not advise player parties in the combat log.
void SetCurrentHitPoints(object oObject, int nHitPoints);